User Tag List

Results 1 to 2 of 2

Thread: Sound "banks"?

  1. #1
    No Products Registered

    Join Date
    Jan 2014
    Posts
    2
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Question Sound "banks"?

    Hi everyone,

    Was wondering if there's a method / extension which will let me play random (internally stored) wav files from a list / bank?

    For example, I import 3 different wav samples of the sound of an enemy dying, and when the enemy is killed, a random sound from the "enemy dying" sample bank is played?

    I can do it no problem if the files are external, but I'd rather have them embedded in the game!

    Many thanks

  2. #2
    No Products Registered

    Join Date
    Jan 2014
    Posts
    2
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi salamanderpants,

    Thanks for the welcome!

    That's perfect, exactly what I needed, appreciate you taking the time to help ~ Thanks to Looki for the great extension too!

Similar Threads

  1. "Play sound over frames" bug
    By Bibin in forum iOS Export Module Version 2.0
    Replies: 2
    Last Post: 12th July 2012, 07:56 AM
  2. How many "sound channels" work at once for IOS devices
    By BrashMonkey in forum iOS Export Module Version 2.0
    Replies: 4
    Last Post: 23rd March 2012, 11:02 AM
  3. Sound "pause" event trouble
    By 300happy in forum SWF/Flash Export Module Version 2.0
    Replies: 1
    Last Post: 20th September 2010, 09:37 AM
  4. Beta 1: "Bad" group/sound problem?
    By DavidN in forum iOS Export Module Version 2.0
    Replies: 2
    Last Post: 4th September 2010, 07:00 PM
  5. Removing the "p" sound from a wave file
    By Sebaceous in forum Multimedia Fusion 2 - Technical Support
    Replies: 7
    Last Post: 1st May 2009, 09:27 PM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •