I am developing a game for PC and Android and despite everything I do to make the Android port more efficient it just cant run at 60 fps consistently. I have removed all alpha channels, the large images are upscaled, in powers of 2, no fastloops (all for each loops), no alpha blending (all semi transparencies), backdrops are in small pieces, no visible text being always updated, only hidden counters, etc. I have followed all the efficiency guides and tutorials and it slows horribly. Which I attribute to being 1280x720 with very very colorful graphics. So I am looking to downres to maybe 800x480.
My questiom is, what resolutions have ypu used for your Android apps and what results did get?
Ps: any tips for further efficiency is welcome.