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Thread: Cinematic Shaders Pack - suggestions

  1. #1
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    Lightbulb Cinematic Shaders Pack - suggestions

    Hi everybody

    I would suggest a developer of shaders for Clickteam Fusion 2.5, a list of shaders, see a pack of shaders might be interested.

    Having seen much of the other development sites, I found it lacking ...

    //////////////////////////////////////////////////////

    Well, here is a list of suggestions :

    Vignette : Add a kind of radial shape effect in transparency, it's a fashion effect foundable in some games...
    Params : (set Width and Height of ovale, set blur, set "turbulence" in blur, set color, set transparency)
    Preview (in this idea) : http://i.stack.imgur.com/oKqKy.jpg

    Flare lighting : Add a preset shape based on a star that we can rotate it in background, get its little effect in some funny games...
    Params : (set branch number, set radius of branch inner, set radius of branch outer, set angle/pivot, set color, set transparency)

    Framer : Shows two black rectangles (default) to give a 16:9 image style, convenient for cutscenes
    Params : (set height of rectangles, set color)

    Watermark : Displays an image in pattern in overlay, useful to protect a demo game or demonstration app...
    Params : (Set image, set angle, set scale, set transparency)

    After I don't if we can create some specials effects :

    Water : Allows to create a "complex" sea or water element, and get a perfect water reflecting effect...
    Params : (set reflectivity, set angle, set delta, set emboss, set frequency, set speed, set speed X, set speed Y, set intensity, set transparency)

    Rain / Snow : Allows to create a rain or snow trhough frame (by example)
    Params : (set image (a strike for rain and a dot blured for snow), set lengh of drop, number of drop, set angle of drop, set speed, etc ...)

    Fire : Generate a flame based on params (very nice for torch, firecamp, etc...) in this idea maybe : http://www.rastertek.com/dx11tut33.html
    Params : N/A
    Preview : http://www.rastertek.com/dx11tut33.html (to see)

    //////////////////////////////////////////////////////

    With no programming knowledge, I do not know what are the possible develop shaders ...

    Thanks alot,
    --------------------------------------
    Nicolas "Nico" Sourdeval
    Clickteam

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Vignette can be achieved already very easily with basic ink effects.

    Framer it can be done with actives - why shader for it.

    Watermark - Active again - why shader for it?

    Water - Both Eagle4 and Psichix done water shaders, and there was even something with reflectivity in one od Klikdiscs, but I wouldn't call it a goer as we do not have multiple cameras/renderes in MMF and that what reflectivity is in 2D environment.

    Rain / Snow - Snow was done by Eagle4 just as Actives and looked very nicely, same with rain: http://www.diybandits.com.au/MMF/tutorials.html

    Fire - Also Eagle4 presented lovely Fire effect and we had even Fire Extension promoted heavily by Kisguri ages ago.

  3. #3
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    Hehe Fano, I know, but the idea is to get own "ink shader"... After, to avoid to use some active, to reduce memory, I guess...
    --------------------------------------
    Nicolas "Nico" Sourdeval
    Clickteam

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Fair enough just cehcking :0

  5. #5
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    No volunteers for this project ?
    --------------------------------------
    Nicolas "Nico" Sourdeval
    Clickteam

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    Up for this thread
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    Nicolas "Nico" Sourdeval
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