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Thread: How do I make a pause menu?

  1. #1
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
    craigeatscrayons's Avatar
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    How do I make a pause menu?

    I want to make a pause menu. I had originally planned to use a sub-app, but it is causing all kinds of issues when I test the game on my iPhone (not positioning properly, freezing, multi-touch randomly stops working). I've had enough and want to explore other methods of creating a simple pause menu.

    Searching the forums, I can't find much. I found a tutorial that uses the active system box but it does not suit the style of my game. I want to use custom graphics.

    Does anyone have any suggestions?

  2. #2
    Clickteam Clickteam
    Anders's Avatar
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    Can you send me an example file of the subapp not working properly when used for a pause menu? Thanks!

  3. #3
    Clicker Fusion 2.5 DeveloperiOS Export Module

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    The simplest method I've found is that you put all of you events into a group, and then put your paused events into another group. So when you click the pause button, it de-activates your main group and activates your paused group. And visa versa (though you will need a toggle of some kind so both events don't trigger at once if your pause button is in the same spot on both screens).

    The annoying part about this method is that if your objects have behaviors or built-in MMF movement that are not run directly based on events, you will need to make sure to pause these objects during the pause screen also, as disabled a group isn't going to affect them.

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