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Thread: Soft Body Physics

  1. #1
    Clicker Fusion 2.5 DeveloperiOS Export Module
    hampus's Avatar
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    Soft Body Physics

    Hi,

    I've been trying to figure out how to make soft bodies with the new Box2D implementation. Do any of you have any tips or examples of how to do this? This has been questioned before, but there's no answers to this question. See example here http://www.youtube.com/watch?v=TK27I0U4TRU

    Thanks!

  2. #2
    Clicker

    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator Pro
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    supper

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    good question...excellent example

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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  5. #5
    Clicker Fusion 2.5 DeveloperiOS Export Module
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    Great tutorial @arsdigita I wonder if it's possible to recreate in Fusion.

  6. #6
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleXNA Export Module
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    Soft body in terms of the physics or in terms of the deformation in the object upon impact?

  7. #7
    Clicker Fusion 2.5 DeveloperiOS Export Module
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    @ProdigyX Both would be great, but I can't really see how the deformation of the object could be done with Fusion 2.5. Would be great if it was possible though. First step would be to solve the physics.

  8. #8
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleXNA Export Module
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    The slow motion can be done by increasing the X/Y scale in the Physics engine and/or lowering the gravity.

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    Clicker Fusion 2.5 DeveloperiOS Export Module
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    What do you mean with slow motion?

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