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Thread: [Example] Custom movement of falling and bouncing

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    [Example] Custom movement of falling and bouncing

    I was asked how I coded the falling/bouncing movement of objects in my latest game. It's a pretty simple custom movement that doesn't use regular collision detection nor physics. With this code the Active object never falls though the floor nor gets stucked, it simply lands to the specified position. The provided example is fully commented. Hopefully this will be useful to some of you. Njoy!
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