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Thread: Custom Key config mmenu frame without opening via ctrl+y?

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    Custom Key config mmenu frame without opening via ctrl+y?

    Is there a way to display, and customize the player controls without having to open up the simple ctrl+y control window? I'm going to try to get rid of that menu, and make my own key config if possible.

    Upon doing some small experimenting, I see that you can set the input device, and input key, but I can't see anywhere to actually display what things are.
    Also, trying to set a counter, or value to Current Key [Key$("Player1",____)]. Can someone explain this? Every time I try to insert something in the blank there, I can't get a valid expression.

  2. #2
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    Yes there is. LarkSS made a powerful, flexible keybindings system with full gamepad support for Sonic Worlds Delta a few years ago. You can grab it from here, and just rip out the first frame and the mappings editor frame. The character select screen has the bare minimum for what you need to implement the input system in gameplay, but the actual gameplay engine has stuff for using force feedback and analog support.

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    So....... I have to install extra extensions just to run this thing, or just to grab one simple frame? Ungh.........

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    In answer to your first question, the Key$("Player1",4) returns the current key for Fire 1 in this case(4) and returns it as a string.
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    When I put in key$( "Player 1", 4), it says it's an invalid expression.

    That's why I wouldn't mind seeing an example of a custom build key config to get an idea if something like this is used to display the keys in use.

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    That's because you are setting it to a counter. Set it to a string instead. My example above would spit out "space".
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    Quote Originally Posted by N64Mario View Post
    So....... I have to install extra extensions just to run this thing, or just to grab one simple frame? Ungh.........
    Well, the only way to have custom keybindings and gamepad support is, sadly, through extensions. :/

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    Well I'm not wanting to set it to a general font. I'm wanting to make a graphic font display. I guess I can just go with Text Blitter for this.

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