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Thread: Problem with Android Exporter, Java JDK ...

  1. #1
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    Unhappy Problem with Android Exporter, Java JDK ...

    Problem as well as at many, namely:

    Buildfile: C:\Users\C523~1\AppData\Local\Temp\And9391.tmp\bui ld.xml

    BUILD FAILED
    C:\Users\C523~1\AppData\Local\Temp\And9391.tmp\bui ld.xml:83: Cannot find C:\Users\??????\AppData\Local\Android\android-sdk\tools\ant\build.xml imported from C:\Users\C523~1\AppData\Local\Temp\And9391.tmp\bui ld.xml

    Total time: 0 seconds
    I have Fusion 2.5 Developer version and separately acquired Android Exporter. I paid in Steam

    I adjusted Exporter I according to your instruction (which published at Jeff forum). Then after unsuccessful attempts I passed to a site Confessions of an Indie Game Developer and tried to adjust by means of keys as there is described. Everything is unsuccessful, did absolutely according to instructions. I attached screenshots of highlights.

    1.png2.jpg

    I read all forum, unfortunately comments of tens people who faced the same problem to me didn't help.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    BiznessMan's Avatar
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    Not sure if its necessary or not but you might want to try putting the Android SDK path in your system path variable if it isn't there already.

    Here's a video on how to do that: http://www.youtube.com/watch?v=k4FWDkzR7DA

  3. #3
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    Thanks. But, not that didn't change.

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    BiznessMan's Avatar
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    Mind posting a picture of your Android SDK folder as well as the Android settings in your app? (The little Android tab in the application settings)

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Sparckman's Avatar
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    What you need to export a game to OUYA.

    1)Fusion 2.5
    2)Android/OUYA exporter
    3) make a game to export

    You need to download the latest Android SKD here.
    http://developer.android.com/sdk/index.html

    When you download the SKD ( I would download the 32bit version but it's up to you )
    You need to unpack it.

    Go to the folder where your SDK is and open the SDK Manager.




    Then you need to update the AIPs you need, ( I am only using 14 and 18)
    update the tools too
    You can download them all if you'd like but it takes a quite a bit to update each api. ( be patient )

    Next you need to Download the Java SE Development Kit 7 ( I am using 6 and 32Bit )
    http://www.oracle.com/technetwork/ja...s-1880260.html

    Install it.

    Set your build to Android/OUYA


    When you export your game


    When you export for the first time
    I will ask you
    WHERE IS THE ANDROID SDK.

    This is the path for mine:
    C:\Users\Halo\SDK\adt-bundle-windows-x86_64-20131030\adt-bundle-windows-x86_64-20131030\sdk


    it will also asks you where is the JDK folder, just point it to program files(86x if 32bit).
    here is the path to mine:
    C:\Program Files (x86)\Java\jdk1.7.0_45


    and BOOOM you done.

    You should have working APK for OUYA.

    Don't forget to update to the latest BETA.
    on the Owner's Lounge: Android Exporter AREA.


    That's it.

  6. #6
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    I made everything as you told. Didn't help, at me infinite export of game goes. I.e. the mistake isn't present more, but the appendix isn't exported all the same

  7. #7
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    Now gives out such mistake:

    Buildfile: C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bui ld.xml

    -set-mode-check:

    -set-release-mode:

    -release-obfuscation-check:
    [echo] proguard.config is ${proguard.config}

    -pre-build:

    -check-env:
    [checkenv] Android SDK Tools Revision 22.3.0
    [checkenv] Installed at D:\Android, iOS gamedev\Android SDK

    -setup:
    [echo] Project Name: RuntimeAndroid
    [gettype] Project Type: Application

    -build-setup:
    [getbuildtools] Using latest Build Tools: 19.0.1
    [echo] Resolving Build Target for RuntimeAndroid...
    [gettarget] Project Target: Android 4.0
    [gettarget] API level: 14
    [echo] ----------
    [echo] Creating output directories if needed...
    [mkdir] Created dir: C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin
    [mkdir] Created dir: C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \res
    [mkdir] Created dir: C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \rsObj
    [mkdir] Created dir: C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \rsLibs
    [mkdir] Created dir: C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\gen
    [mkdir] Created dir: C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \classes
    [mkdir] Created dir: C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \dexedLibs
    [echo] ----------
    [echo] Resolving Dependencies for RuntimeAndroid...
    [dependency] Library dependencies:
    [dependency] No Libraries
    [dependency]
    [dependency] ------------------
    [dependency] API<=15: Adding annotations.jar to the classpath.
    [echo] ----------
    [echo] Building Libraries with 'release'...
    [subant] No sub-builds to iterate on

    -code-gen:
    [mergemanifest] Merging AndroidManifest files into one.
    [mergemanifest] Manifest merger disabled. Using project manifest only.
    [echo] Handling aidl files...
    [aidl] No AIDL files to compile.
    [echo] ----------
    [echo] Handling RenderScript files...
    [echo] ----------
    [echo] Handling Resources...
    [aapt] Generating resource IDs...
    [echo] ----------
    [echo] Handling BuildConfig class...
    [buildconfig] Generating BuildConfig class.

    -pre-compile:

    -compile:
    [javac] Compiling 379 source files to C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \classes
    [javac] Note: Some input files use or override a deprecated API.
    [javac] Note: Recompile with -Xlint:deprecation for details.
    [javac] Note: Some input files use unchecked or unsafe operations.
    [javac] Note: Recompile with -Xlint:unchecked for details.

    -post-compile:

    -obfuscate:

    -dex:
    [dex] input: C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \classes
    [dex] input: D:\Android, iOS gamedev\Android SDK\tools\support\annotations.jar
    [dex] input: C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\lib s\ouya-sdk.jar
    [dex] input: C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\lib s\GoogleAdMobAdsSdk-6.4.1.jar
    [dex] Pre-Dexing D:\Android, iOS gamedev\Android SDK\tools\support\annotations.jar -> annotations-fc94ee9e83d13028183fc99097edca65.jar
    [dex] Pre-Dexing C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\lib s\ouya-sdk.jar -> ouya-sdk-79f0fba793975691c09e94b29ddc4d56.jar
    [dex] Pre-Dexing C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\lib s\GoogleAdMobAdsSdk-6.4.1.jar -> GoogleAdMobAdsSdk-6.4.1-aa414adb03c22131d2ad9bc712e040d9.jar
    [dex] Converting compiled files and external libraries into C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \classes.dex...
    [dx] Merged dex A (520 defs/899,2KiB) with dex B (2 defs/1,1KiB). Result is 522 defs/1150,3KiB. Took 0,2s
    [dx] Merged dex A (522 defs/1150,3KiB) with dex B (111 defs/111,2KiB). Result is 633 defs/1692,2KiB. Took 0,1s
    [dx] Result compacted from 3098,7KiB to 1532,4KiB to save 1566,3KiB
    [dx] Merged dex A (633 defs/1692,2KiB) with dex B (197 defs/545,5KiB). Result is 830 defs/1532,4KiB. Took 0,4s

    -crunch:
    [crunch] Crunching PNG Files in source dir: C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\res
    [crunch] To destination dir: C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \res
    [crunch] Processing image to cache: C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\res \drawable-hdpi\launcher.png => C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \res\drawable-hdpi\launcher.png
    [crunch] (processed image to cache entry C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \res\drawable-hdpi\launcher.png: 0% size of source)
    [crunch] Processing image to cache: C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\res \drawable-ldpi\launcher.png => C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \res\drawable-ldpi\launcher.png
    [crunch] (processed image to cache entry C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \res\drawable-ldpi\launcher.png: 0% size of source)
    [crunch] Processing image to cache: C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\res \drawable-mdpi\launcher.png => C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \res\drawable-mdpi\launcher.png
    [crunch] (processed image to cache entry C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \res\drawable-mdpi\launcher.png: 0% size of source)
    [crunch] Processing image to cache: C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\res \drawable-xhdpi\launcher.png => C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \res\drawable-xhdpi\launcher.png
    [crunch] (processed image to cache entry C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \res\drawable-xhdpi\launcher.png: 74% size of source)
    [crunch] Processing image to cache: C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\res \drawable-xhdpi\ouya_icon.png => C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \res\drawable-xhdpi\ouya_icon.png
    [crunch] (processed image to cache entry C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \res\drawable-xhdpi\ouya_icon.png: 91% size of source)
    [crunch] Processing image to cache: C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\res \drawable\fire1d.png => C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \res\drawable\fire1d.png
    [crunch] (processed image to cache entry C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \res\drawable\fire1d.png: 0% size of source)
    [crunch] Processing image to cache: C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\res \drawable\fire1u.png => C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \res\drawable\fire1u.png
    [crunch] (processed image to cache entry C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \res\drawable\fire1u.png: 0% size of source)
    [crunch] Processing image to cache: C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\res \drawable\fire2d.png => C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \res\drawable\fire2d.png
    [crunch] (processed image to cache entry C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \res\drawable\fire2d.png: 0% size of source)
    [crunch] Processing image to cache: C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\res \drawable\fire2u.png => C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \res\drawable\fire2u.png
    [crunch] (processed image to cache entry C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \res\drawable\fire2u.png: 0% size of source)
    [crunch] Processing image to cache: C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\res \drawable\icon_menu.png => C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \res\drawable\icon_menu.png
    [crunch] (processed image to cache entry C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \res\drawable\icon_menu.png: 0% size of source)
    [crunch] Processing image to cache: C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\res \drawable\joyback.png => C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \res\drawable\joyback.png
    [crunch] (processed image to cache entry C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \res\drawable\joyback.png: 57% size of source)
    [crunch] Processing image to cache: C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\res \drawable\joyfront.png => C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \res\drawable\joyfront.png
    [crunch] (processed image to cache entry C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \res\drawable\joyfront.png: 0% size of source)
    [crunch] Processing image to cache: C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\res \drawable\launcher.png => C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \res\drawable\launcher.png
    [crunch] (processed image to cache entry C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \res\drawable\launcher.png: 0% size of source)
    [crunch] Processing image to cache: C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\res \drawable\menu.png => C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \res\drawable\menu.png
    [crunch] (processed image to cache entry C:\Users\C523~1\AppData\Local\Temp\And7503.tmp\bin \res\drawable\menu.png: 0% size of source)
    [crunch] Crunched 14 PNG files to update cache

    -package-resources:
    [aapt] Creating full resource package...

    -package:
    [apkbuilder] Current build type is different than previous build: forced apkbuilder run.
    [apkbuilder] Creating RuntimeAndroid-release-unsigned.apk for release...

    -post-package:

    -release-prompt-for-password:

    -release-nosign:

    -release-sign:
    [echo] Signing final apk...

    BUILD FAILED
    D:\Android, iOS gamedev\Android SDK\tools\ant\build.xml:1139: The following error occurred while executing this line:
    D:\Android, iOS gamedev\Android SDK\tools\ant\build.xml:1151: Keystore was tampered with, or password was incorrect: Password verification failed

    Total time: 34 seconds

  8. #8
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    Stephen's Avatar
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    Your release keystore file is not correct. Either the wrong password, or the file is corrupt.
    _____________________________________________
    Nivram's Examples -Need extensions? Send me a PM.-


  9. #9
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    I downloaded key generator from your forum, did everything according to the instruction and mistakes couldn't make. I bought a product just in Steam. What can be not so?

  10. #10
    Clickteam Clickteam
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    Look in the help on how to make a key using the command line because all we can tell from your error report is this:

    BUILD FAILED
    D:\Android, iOS gamedev\Android SDK\tools\ant\build.xml:1139: The following error occurred while executing this line:
    D:\Android, iOS gamedev\Android SDK\tools\ant\build.xml:1151: Keystore was tampered with, or password was incorrect: Password verification failed

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