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Thread: I need an explanation. [ ENG & FR ]

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    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleMac Export ModuleSWF Export Module
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    Question I need an explanation. [ ENG & FR ] : with pictures

    [FR]
    Bonjours, je suis sur la création d'un jeux de plateforme style shooter vue de coter, je suis entrain de créer mon moteur de jeu qui comprendra beaucoup de chose! mais voila que j'ai quelque question que j'aimerais savoir.
    je vais créer 1 seul ennemie avec une IA, et il sera dupliqué par un spawn automatiquement au début de chaque niveau! quand les ennemies vont mourir je veut quelle sois remplacer par un Ragdoll qui comprend (6 membres )

    en gros j'aimerais savoir comment faire pour attribuer une ID à chaque active ( ennemie ) qui va spawner dans les niveaux pour que chacun utilise l'IA de façon indépendante. l"IA sera muni de détecteur un peut comme sur l'image ci-dessous.



    un exemple .MFA serais très apprécier! merci

    [ENG]
    Hello, I create a style shooter games in side view platform, I am creating my game engine that includes a lot of things! but here I have a question I'd like to know.
    I will create one single enemy AI, and it is duplicated by a spawn automatically at the beginning of each level! when the enemy will die what am I want to replace it with a Ragdoll which includes (6 members)

    basically I would like to know how to assign an ID to each active (enemy) will spawn in levels so that everyone uses the IA independently. the "IA will be equipped with a detector may like the picture below.



    an example. MFA would be very appreciated! thank you


    EDIT: a picture is worth a thousand words


  2. #2
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleMac Export ModuleSWF Export Module
    Sevennemesis's Avatar
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    any?

  3. #3
    Clicker Fusion 2.5 DeveloperInstall Creator Pro

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    Hi Sevennemesis,
    I'm not sure if your post has been added to the english part of the forum or to the french part. Even if all subjects are displayed in the same category, some users may not see all subjects if they have selected to show only subjects from specific languages.

    For what you are willing to achieve, different ways can be followed. Each instance have a unique ID in CF/MMF, this ID is called "fixed value". But each instance can also be identified using a dedicated alterable value in which different values are spread. For this last point, you just need to define which alterable value is going to be used and then call "Spread value".

    ouly

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    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleMac Export ModuleSWF Export Module
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    Thank you very much!, I still work on my engine. yet it goes well!

    basically I am trying to develop my engine for enemy, it will be an intelligence and make decisions! but the best part is that everything is connected in one single word! (From example I put "active 1" 20x in the levels, and I have 20 completely independent enemy capable of making decisions!) the icing on the cake ... it will have all a body sensors to know location of impact! thus a "headshot" make a one kill shot while body shot will take between 2 and 3 shots!.

    sorry for my bad english, it is very complicated to explain when you're not bilingual.

    But, Thank yoou!

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