Is there a way in MMF2/CTF to change the default transparency color to 255,0.255 or anything other than black?
Or is there a way to have it set so transparency is not automatically used?
I'm making a game which primarily takes place in outer space, and even if I disable transparency on individuals objects that don't need it; when I build my project to android and ouya, the transparency it initially applied automatically is magically in place. If I run the frame on windows, it's fine, on android, it maintains the transparency.
I would use the color dabber but i would have to put a patch of 255,0,255 on an image when it shouldn't be there and I shouldn't really have to.
Any method of doing this?