I'm currently developing an Android game using the exporter, but I have a couple of issues.
First, I've gone with the resolution 800 x 1280 whilst developing my game, as that's the resolution of my testing device (a Samsung 10.1 tablet).
When I use Stretch to Fill under Display settings in the application, the Android action bar at the bottom of the screen will squeeze my game together vertically by about 30 px, which has a small negative impact on the graphics.
Is there a way to avoid that by using another Display setting, or by going for a more universally appropriate resolution for my application?
Second, a few of the assets, while looking fine on the PC, will look a bit weird on the Android device. These assets are mainly white circles, and the issue manifests itself in the form of little dark borders around part of the circles.
Note: not around the entire circle, but a few pixels here and there - mainly at the top and bottom it would seem.
I've tried swapping Display settings to 'Fit inside' to no avail, the border of the circular assets will still act up even when the aspect ratio of the application is correct.
Any help on these issues would be greatly appreciated!