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Thread: Advanced Special Moves Example

  1. #1
    Clicker Fusion 2.5 DeveloperSWF Export Module
    N64Mario's Avatar
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    Nov 2008
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    Advanced Special Moves Example

    This is an example I wrote that demonstrates the use of special moves & negative edge commands with key releases using the Edit Box. It detects diagonal key button presses as well to make it more accurate to most common fighting games. If the edit box gets cleared off from no more command inputs, it will detect if a directional button is still being held down.
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  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    DaveC's Avatar
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    Jun 2007
    Perth, Australia
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    so many conditions! 15 conditions for one action is a bit extreme. A better way to go might be to assign a value to the key press..

    so if the joystick is right set the "input value" to 1 if the joystick is up+right set the "input value" to 2. This way you only need to check the current input value rather than check to make sure that every other input value is not being pressed.

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