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Thread: Rotating the Camera

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    Clicker Multimedia Fusion 2
    Wolfking_Warrior's Avatar
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    Question Rotating the Camera

    Hi Clickteam Community! It's been a while!

    I have a game idea I've been planning out. One of the mechanics is being able to change your gravity and your orientation when going over blocks.
    For example, if a player went over the corner of a block clockwise, gravity would shift clockwise, and the player would be standing on the side clockwise to where he was originally standing.

    I was hoping to have the camera shift or rotate with the player, but I don't know of any extensions that can solve this. (In the best case scenario, the camera would rotate smoothly so that the blocks don't look like they're very jerky.)

    On another post, someone with the same sort of issue was told to use HWA for this.

    Are there any solutions for this problem? If I need to use HWA, how should I do it? (I'm not familiar with HWA, so I haven't considered it.)

    Thank you for your time!

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    Clicker Multimedia Fusion 2SWF Export Module
    Jacob's Avatar
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    Using HWA, there are shaders that will allow you to rotate an active or layer visually. This does not affect the gameplay physics. You will have to code the rotation physics manually. However if you use HWA you cannot export to mobile or flash. If those are your targets, your best bet is to either render everything in Surface vector-like (slow) or manually rotate the actives relative to the center of the screen. This is the method used by Hempuli in Once in Space, a delightful little game you can find on the google.

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