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Thread: Google Game Service integration?

  1. #321
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    Fernando's Avatar
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    Quote Originally Posted by Literswater View Post
    I have. With Deadly Dodo, I've had absolutely no problems whatsoever after following the steps in the tutorial. The Leaderboards and Achievements worked pretty much immediately.

    With Dzt! I had more difficulties and had the annoying "unknown error" I could hardly get rid of. After a tedious road of errors, I had to unpublish my project and upload a new Dzt to Google Play with a new package.

    But in both cases, the steps taken in the tutorial seem to be correct. Maybe it'd be good to compile a trouble shooting guide based on everyone's experiences to add to the help file. For instance, for some it was enough to just empty the cache, whereas I had to delete stuff online.
    Nice game!,

    mm it take me 5 min to land at once on the wall, I tested and everything is working!
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  2. #322
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    Literswater... Please make a video tutorial, or a walktrough of your process...

    Someone please make a video tutorial, especially the core tricky part of it... it's hard to get it working for most of us.
    (tested two different apps - existing and new, no luck, created a new project for one, as literswaters water suggested, no luck, test on multiple devices for few days - probable issue is the SHA1/keytool thingy, me noob)

  3. #323
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
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    The ideal time to make a video tutorial is the friend Sparckman, your videos are the rock!

  4. #324
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    Nice game!,

    mm it take me 5 min to land at once on the wall, I tested and everything is working!
    Thanks! Yeah the games I made are a bit tricky. That's why I'm hoping that the Leaderboards will keep it from demotivating people.

    Quote Originally Posted by wpd View Post
    Literswater... Please make a video tutorial, or a walktrough of your process...
    I could try, but I do agree that Sparckman (and Danny) are the best when it comes to making tutorials. I'm not particularly technical and got there mostly through trial and error, but I'll see what I can do.

  5. #325
    Clicker

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    Many would appreciate that Literswater
    Thank you for considering. Just do it

  6. #326
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator ProPatch Maker

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    I've tried the suggestions in the thread, but am still getting the "Unknown Issue with Google Play services".

    Anyone care to try on their device?
    https://play.google.com/apps/testing...aki.raiderrush
    It should connect to the services at the main menu and give an error after signing in. Could also trigger it by playing the endless runner mode and selecting the leaderboard button on game over.

    I am generally having issues with the android sandbox. The in-app purchases aren't working either, I have to go to production for them to work. So I am thinking maybe I have to do the same to get play services to work? Anyone tried?

  7. #327
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    It gives me the "unknown issue in GPG" too.

  8. #328
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    Ok thanks for testing. I don't know what I am doing wrong.
    Also grateful for a video tutorial, maybe I am missing something.

  9. #329
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator ProPatch Maker

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    I got it to work. Turns out the Drive API is required, even if you don't do cloud saves. You can activate it manually like this: https://developers.google.com/drive/v3/web/enable-sdk

  10. #330
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    Google Game Service integration?

    willy, thank you very much! Turning on the Drive API finally worked for me. No more "unknown issue" errors here :-)

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