User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 14

Thread: Build 281.3 HTML5 Beta 1

  1. #1
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
    Join Date
    Jul 2006
    Location
    Montpellier, France
    Posts
    6,920
    Mentioned
    1 Post(s)
    Tagged
    1 Thread(s)

    Build 281.3 HTML5 Beta 1

    Hi Guys,

    This is the first time I publish a beta of the HTML5 runtime like this, we will see this is a good idea.

    I have made public a test version of Build 281.3 of the HTML5 Exporter.
    https://www.dropbox.com/s/6y97k44ftk...20Beta%201.zip

    - Make a backup of your data\runtime\HTML5 directory (one never knows)
    - Download this file
    - Extract its content in your data\runtime\HTML5 directory, replacing all the conflicting files

    It should work as the previous version, only better. List of corrections in this version :

    - Preloader (image and frame) now work.
    - In this version, all the data of the application is loaded at start (like a Flash app) : no waiting time between frame. This is a new property of the editor (checked by default), to come with the official build
    - A small non-intrusive preloader is displayed when you have not selected any preloader, so that one knows that something is happening (as for Flash)
    - Rope and Chain object : a call to Climb Up or Climb Down less than two seconds after Detaching the object could crash or induce later crashes
    - Physics Movements : objects with a physic movement could crash when they were destroyed
    - Firefox : Set sample volume and Set channel volume had little or no effect
    - Image preloader : R and G values of the colors were inverted
    - Virtual joystick not displayed anymore under Windows or Mac
    - on iOS : sounds now work fine
    - on iOS : new property "Enable sounds after load", forcing the game to wait for a user touch on the screen to play a silent sound that will enable the sounds on iOS. In this beta version, it is enabled by default : you will have to touch the screen after the preloader to load the sounds
    - Games included in an iframe now automatically have keyboard focus (you had to click on the frame for the keys to work in the game)
    - Active Picture object : loading a picture from a server crashed
    - Active Picture object : the resize property was not taken into account when loading a picture from an action
    - Active Picture object : image was never smoothed, whatever the settings of the "Resize" property
    - Set Frame Rate storyboard object action had no effect, and crashed in Final HTML5 project mode
    - Combo Box object, List object, getting the current line after a Reset crashed
    - Full Screen action now works fine (had weird effect before)
    - Layer object : all the conditions involving an object (like is Object in front) crashed the application
    - Active Picture object : none of the actions contained in the "Effect" menu changed anything to the object
    - Angle, Angle(Object), Distance, Distance(Object) now approximates the values correctly and not to value -1
    - For Each object : Max iteration expression returned the value + 1
    - Virtual Joystick : general improvement of the use of the virtual joystick, makes easier to move an object
    - At any time you can type the string "***version***" on your keyboard and it will display information about the version of the HTML5 exporter used to create the application.

    If you face problems with this version, just restore your data\runtime\HTML5 directory as it was before.

    Francois

  2. #2
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
    MTCMusic's Avatar
    Join Date
    Jan 2007
    Location
    Montreal, Canada
    Posts
    364
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thank you Francois!
    Testing it out right now

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Koji_Kabuto's Avatar
    Join Date
    Jul 2006
    Location
    Venezuela
    Posts
    2,851
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Downloading and testing!

    Thank you Francois!

  4. #4
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
    Join Date
    Jul 2006
    Location
    Montpellier, France
    Posts
    6,920
    Mentioned
    1 Post(s)
    Tagged
    1 Thread(s)
    Ha! I forgot.

    - The Application Properties Vertical Sync property is now supported. You can force the game to be synchronised with a Set Frame rate action of -1

    Francois

  5. #5
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
    MTCMusic's Avatar
    Join Date
    Jan 2007
    Location
    Montreal, Canada
    Posts
    364
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Is it normal that when I use an Edit Object and check the event "has just been modified", it doesn't register it in HTML build? It works fine in EXE and SWF builds, but in HTML5, it acts as if the edit box never changed. (doesn't see the text or modification to the content of the box)

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Koji_Kabuto's Avatar
    Join Date
    Jul 2006
    Location
    Venezuela
    Posts
    2,851
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Build 281.3 HTML5 Beta 1

    Quote Originally Posted by Francois View Post
    Ha! I forgot.

    - The Application Properties Vertical Sync property is now supported. You can force the game to be synchronised with a Set Frame rate action of -1

    Francois
    Excelent François!

  7. #7
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
    MTCMusic's Avatar
    Join Date
    Jan 2007
    Location
    Montreal, Canada
    Posts
    364
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hello Francois,
    Just letting you know that I've been working with your new build all morning at it's very stable and it works very well with the preloaded ressources. There is no longer lag during the execution. The preloader works perfectly, also for the individual frames.
    The only thing I noticed is that sometimes it plays the sounds through the frames, but I solved this by adding a Stop any sample action whenever leaving a frame.

    Thanks for the amazing work, by the way

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Koji_Kabuto's Avatar
    Join Date
    Jul 2006
    Location
    Venezuela
    Posts
    2,851
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    François this cannot be fixed with the new beta, can you reopen the topic in the bugbox?

    Thank you!

    http://bugbox.clickteam.com/issues/1223

  9. #9
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module

    Join Date
    May 2012
    Location
    NSW, Australia
    Posts
    405
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Awesome stuff Francois! The loading time between frames was a real killer, the ability to load it all at the start is AWESOME! Thanks alot!!!

  10. #10
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
    Join Date
    Jul 2006
    Location
    Montpellier, France
    Posts
    6,920
    Mentioned
    1 Post(s)
    Tagged
    1 Thread(s)
    Koji : I cut and pasted Fernando's new Android joystick routines in the HTML5 code!

    What is going wrong exactly compared to Android (which you seem to be satisfied with)?

Page 1 of 2 1 2 LastLast

Similar Threads

  1. Problem creating HTML5 Final Build?
    By thecatamites in forum HTML5 Export Module 2.5
    Replies: 7
    Last Post: 6th March 2014, 05:58 AM
  2. Can't build HTML5!
    By Paul_Boland in forum Multimedia Fusion 2 - Technical Support
    Replies: 10
    Last Post: 3rd January 2014, 01:39 PM
  3. I cant build html5 after update fusion 2.5 to R280.28
    By michaeldunge in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 15th December 2013, 06:18 PM
  4. HTML5's new build and run on local network
    By iOSC in forum Fusion 2.5
    Replies: 12
    Last Post: 2nd December 2013, 06:30 AM
  5. [build 280.18]I can't generate final html5 project
    By Xenon3000 in forum Fusion 2.5
    Replies: 36
    Last Post: 1st December 2013, 11:18 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •