It cost £29.99
Thanks guys. I saw a great tutorial by Snail on Youtube explaining how to make "Shockwave" effect using shaders. Now I can understand how those great effects made with MMF.
But what about particles (like sparkles in Wake game)? Is there a particle system engine in Fusion 2.5?
Click_n_Create, this site is safe, as my antivirus did not give any flags for it (and of course it's not a obviously cheap and suspicious site), it may just be a false positive.
EDIT: I'm also alive again.
- BartekB, a.k.a UppernateJoin the Click Converse Discord! - https://discord.gg/7RNXFrC
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To be on topic, my opinion is that these people make games with very attention to detail (particles, angles, collision, sound effects)
that even when the engine isn't too complex, you can see a lot of things happening, a lot of dedication.
Some of us start projects with passion but then lose interest after some time.
These people are really passionate and don't rest until they finish their projects so we must all learn from this.
That's what separates them from the rest, IMO.
Andre Guerreiro Neto
Thank you everyone for your contribution in this topic
For sure as much time and effort you give your project that will pay back in an excellent finished product.
But my question was: is it easy and straight forward in Fusion to make these particle effects? Or it needs advanced knowledge and talent and multiple third party software?
Because as you know, Clickteam Fusion indeed has so many features that makes tedious / difficult tasks to be a walk in the park, but is this the case when comes to particles?
What about this one:
Escape From Earth
Extensions Needed: none
The excitment mounts in this adventure. Nivram has raised his face-plate to reveal his identity. Now he must escape from earth to prevent more brain leakage.
Move - Arrow Key
Jump - Space Key
Start - Space Key
458 TGF to CTF 2.5+ Examples and games
Define "easy". :-)
They surely can be done in MMF2 or CF25 but there's a lot of dedication involved and knowing the limitations of the software plays a big part (like posted before in this thread). But to answer your question: no, it's not straightforward and those professional features we see in those games are not built-in. Most of them are just visually beautiful enough to overcome other engine flaws or game difficulty issues (and overall flow). IMO, if you have a great graphics and level designer, know your way around HWA and what you can do with it in terms of particles and eye-candiness, you'll be able to accomplish amazing things.
Andre Guerreiro Neto