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Thread: How these games were made with MMF2? they are just amazing!

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator ProPatch Maker

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    Quote Originally Posted by paobrasil View Post
    I use a software called PARTICLE ILUSION....then I export to PNG sequences...and it's done...awesome effects
    There is also one paticle creator called TimelineFX http://www.rigzsoft.co.uk/
    It cost £29.99

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    Thanks guys. I saw a great tutorial by Snail on Youtube explaining how to make "Shockwave" effect using shaders. Now I can understand how those great effects made with MMF.

    But what about particles (like sparkles in Wake game)? Is there a particle system engine in Fusion 2.5?

  3. #13
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    There is also one paticle creator called TimelineFX http://www.rigzsoft.co.uk/
    Gar, the link you posted is blocked by my Antivirus (BitDefender). It seems not safe.

  4. #14
    Clickteam Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleInstall Creator Pro
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    Click_n_Create, this site is safe, as my antivirus did not give any flags for it (and of course it's not a obviously cheap and suspicious site), it may just be a false positive.

    EDIT: I'm also alive again.
    - BartekB, a.k.a Uppernate
    Join the Click Converse Discord! - https://discord.gg/7RNXFrC
    Dungeon Raiders! - Link soon™

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator ProPatch Maker

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    Quote Originally Posted by Click_n_Create View Post
    Gar, the link you posted is blocked by my Antivirus (BitDefender). It seems not safe.

    Test the url in https://www.virustotal.com/nb/ and you will se that of 52 antivirus programs, only bitdefender report http://www.rigzsoft.co.uk/ as Malware site.

  6. #16
    Clicker

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    Quote Originally Posted by Click_n_Create View Post
    Thanks guys. I saw a great tutorial by Snail on Youtube explaining how to make "Shockwave" effect using shaders. Now I can understand how those great effects made with MMF.

    But what about particles (like sparkles in Wake game)? Is there a particle system engine in Fusion 2.5?
    you can do it with the pinball movement
    particle.mfa

    Quote Originally Posted by Banduck View Post
    you can do all the effects without costum code/extensions.
    i made this for example with 1 texture(sprite) Attachment 12397 and pinball-movement:
    https://www.youtube.com/watch?v=9lIxqfghVJQ

  7. #17
    Clicker Fusion 2.5 Developer

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    Quote Originally Posted by DaveC View Post
    http://myetic-studio.fr/produits.php

    This guy made a load of advanced effects in fusion, you can download the mfas to see how he did them,but you have to pay.
    They are indeed amazing. There are some effects like that flamethrower that show a lot of talent.
    To be on topic, my opinion is that these people make games with very attention to detail (particles, angles, collision, sound effects)
    that even when the engine isn't too complex, you can see a lot of things happening, a lot of dedication.
    Some of us start projects with passion but then lose interest after some time.
    These people are really passionate and don't rest until they finish their projects so we must all learn from this.
    That's what separates them from the rest, IMO.

    Best regards,

    Andre Guerreiro Neto

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    Thank you everyone for your contribution in this topic

    For sure as much time and effort you give your project that will pay back in an excellent finished product.

    But my question was: is it easy and straight forward in Fusion to make these particle effects? Or it needs advanced knowledge and talent and multiple third party software?

    Because as you know, Clickteam Fusion indeed has so many features that makes tedious / difficult tasks to be a walk in the park, but is this the case when comes to particles?

  9. #19
    Clicker

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    What about this one:


    Escape From Earth
    Author: nivram
    Genre: Adventure
    Extensions Needed: none
    Description:
    The excitment mounts in this adventure. Nivram has raised his face-plate to reveal his identity. Now he must escape from earth to prevent more brain leakage.
    Instructions:
    Move - Arrow Key
    Jump - Space Key
    Start - Space Key


    Link:
    http://castles-of-britain.com/mmfexamples-e.htm


    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  10. #20
    Clicker Fusion 2.5 Developer

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    Quote Originally Posted by Click_n_Create View Post
    Thank you everyone for your contribution in this topic

    For sure as much time and effort you give your project that will pay back in an excellent finished product.

    But my question was: is it easy and straight forward in Fusion to make these particle effects? Or it needs advanced knowledge and talent and multiple third party software?

    Because as you know, Clickteam Fusion indeed has so many features that makes tedious / difficult tasks to be a walk in the park, but is this the case when comes to particles?

    Define "easy". :-)
    They surely can be done in MMF2 or CF25 but there's a lot of dedication involved and knowing the limitations of the software plays a big part (like posted before in this thread). But to answer your question: no, it's not straightforward and those professional features we see in those games are not built-in. Most of them are just visually beautiful enough to overcome other engine flaws or game difficulty issues (and overall flow). IMO, if you have a great graphics and level designer, know your way around HWA and what you can do with it in terms of particles and eye-candiness, you'll be able to accomplish amazing things.

    Best regards,

    Andre Guerreiro Neto

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