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Thread: Counters in Html5 distorted or..??

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    KLiK-iT's Avatar
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    Counters in Html5 distorted or..??

    Why does this happen just in HTML5? EXE the counters are fine. Looks like something is making the pixels become off on just the counters or distorted somehow.
    Images attachées Images attachées

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Are those counters in image or text mode? Are you sure the angle is exactly 0 (no physic movement behind them?)

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    They are images no text and the angle is 0. They are the only object that is doing this and like I said, it only happens when running the game in HTML5. EXE is fine and Android also. No physics is used in the game.

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    It does to me too. Flash and Android are OK, html5 is distorted.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    I'm glad you chimed in. At least I'm not the only one. What could be the issue Francois?

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    Clickteam Clickteam
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    I did not notice this on my game. Could it be because your Counter objects are positioned next to Active objects? Maybe try removing the Active objects just to see what it gives?

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    I tried moving the active next to the counters and didn't help

  8. #8
    Clickteam Clickteam
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    You should report the issue in the Bug Tracker, with an example file containing the problematic Counter objects. With that Francois will have an easier time solving this.

  9. #9
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    seems a pixel off, ya, just use a text based counter, you can't notice it on high res only on low res.

  10. #10
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    I never used a text based counter? Can you supply an example and can I use the same graphics that I'm using now?

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