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Thread: Can physics rope/chain can be attached to two objects at runtime?

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    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Can physics rope/chain can be attached to two objects at runtime?

    I thought it would be easy but actually I struggle with this a lot. I wanted object A to hold a string, on the end of which object B is attached. E.g. a fishing pole with a string and a bait on its end. But while I can easily set the starting point, it seems that the other end is always lose and there is no way how to attach something to it for good.

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Bree's Avatar
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    Not sure if this is too late or not but I found your post looking for the answer as well and received a reply on my thread! The answer is to change the "hook" to a physics type object, so it could be physics static, then do Start of Frame -> attach (object) to rope at element (last element in chain minus one), at action point. Hope that helps!

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