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Thread: Beta 281.3

  1. #1
    Clickteam Clickteam
    Fernando's Avatar
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    Beta 281.3

    Hello All,

    here is the link for a non official beta (waiting for final works)

    https://dl.dropboxusercontent.com/u/...41403_CF25.exe

    execute and choose the version you have installed to correctly update your version.


    • Keyboard detection: was fully reimplemented and now is working correct from EditBox object or actions inside android object.
    • List Object: font size now work inside list according what user set and if non "use of system default font" is set.
    • OUYA Touchpad: Now you can define which controller's touchpad will act as principal.
    • Pause any Key: now is working correctly and exit when tap on screen.
    • IN-APP: fixed in manifest that did not allowed to receive conditions for purchase items.
    • Intents: added setType feature, so now intents which require type can be executed.
    • Multitouch: relative tap are now correctly located when scrolling.
    • Hide Navigation Bar: if hide command is request and application is in kitkat (4.4) it will go full screen as specify in the api.
    • Active Object: get angle now works when object is rotating.
    • AdMob: Interstitial now work without crashing, in some devices interstitial destroy the surface, use restart frame action to avoid, this. in next beta the admob code will be modified to accomplish Goggle requirement for august 2014, using google play services instead of sdk 6.4.1.
    • Buttons Bitmap: now user can disable and enable.
    • Buttons Text: now text is according the size set in properties.
    • Restart Current Frame and Jump Frame: now correctly reset fastloop.
    • Text: Resize now work like windows runtime so please provide enough space for text object.
    • Screen capture: now works correctly, please notice that some device for security issue doe snot allow to capture the screen.
    • Accelerometer: finally made the changes and should be working in all devices.
    • INI: a new lib was implemented to write and read INI file as they are in Windows, Linux, etc.. so from now on, is a file which can be copied, moved and deleted when the user need to do that, so no more information inside a preferences, the speed was increased dramatically, now 1300 items are read in less than half of second.
    • The new implementation works according theses premises: if the ini does not exist but is referenced inside the ccn; it will be read from ccn, if exist in devices will prefer to read the existing one. (User can delete when updating the application and copy again to SD) also user can decide to save in datafolder or any place he choose (to do so, set current file needs to have the full path).
    • Chartboost: re-tested the object, the last lib had a problem from their side not recognising the location and email was sent to Chartboost´s Team and they fix that, after they test the Chartboost object and an implementation in fusion and everything is working, they recommend to remove the track data and purchase since they have not enable that in their server.
    • Hi-Score: the reset, insert, change name or score were not updating the text surface after changes; the render method was included to correctly create the texture to display.
    • Multitouch: the “GetAngle” expression was included and now fully working.
    • OUYA: fixed the crash during jumping frames and pressing buttons (for good).
    • Foreach: was not retrieving the index correctly when using qualifiers.
    • ARRAY: Fixed a crash when saving the array and the values are not fully used from start.
    • Fastloop: where not correctly reseated after frame jump or restart application.
    • AddBackdrop: Add backdrop is now working from creation outside the screen window.
    • Get PixelColor: Get Pixel color work for image that have transparency or alpha channels, Note: make it work with other JPG or other format crash the application.


    PHYSICS
    • Bouncing Ball: initial direction is now the direction of the relative object or the initial direction set in the object properties.
    • General Performance: some works was done to increase speed and smoother behavior inside the android runtime.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    This beta seems to have enabled OUYA export again. However, every time the game tries to access the ouya store for in-app purchases it quits immediatelly. It happens when I call the IAP initialize with my developer ID. One thing that might be happening is the access to the key.der file since I saw some file access changes on built-in binary data. Is the old method of passing the original file full address invalid now?

  3. #3
    Clickteam Clickteam
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    open a thread and post what you are doing, i just fixed some wrong implementation, you need to check first is wifi/network is available and after that you have connection

    also don´t forget to set internet permission.

    ouya in-app was tested against several implementation that are now in OUYA, so the object is not the problem.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
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    awesome, but the change of .ini might be a huge issue, what will happen if i update my game using this version?

  5. #5
    Clickteam Clickteam
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    Good question!

    if the INI content is inside the binary data, it will be remade using it. if you or user made some changes advise them to that part of the information need to be redone (example hi-score), there is no way to mix both world here, XML and INI, theses changes are done so you developers can use them in levels and many other things, since now you may read 1300 items in less that half second, send by email, etc.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    SoftWarewolf's Avatar
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    Would you care to come on clickconverse and have a quick chat about that?, my game has 40.000 active installations, using .ini to save critical data (coins,unlockables,name,scores). So i need a way to transfer that data safely before exporting with the new version.

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    DaveC's Avatar
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    great update! glad this finally got released as an early beta, I'd been waiting on that backdrop fix, thanks!

  8. #8
    Clickteam Clickteam
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    SoftwareWolf with pleasure tomorrow afternoon EST

  9. #9
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
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    Thank you, i'll try be online about 14 hours from now if i got the time right.

  10. #10
    Clicker

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    pradeep's Avatar
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    Hi FVivolo
    When I use
    AndroidExporter281_3_141403_CF25
    then No file loaded automatically from external storage

    and I use previous version say (cf25androidexpsetup.281.1.140121 or cf25dev.b280.32.131228) then file loaded automatically

    https://www.dropbox.com/s/cpk6vz4eru52rrd/key.mfa?m=

    Edittext$( "Edit Box 3" ) = Edittext$( "Registr key" ) then show next button and if press next or save then save file in external storage
    again run app
    time = 1 sec then lode file
    Edittext$( "Edit Box 3" ) = Edittext$( "Registr key" )
    show next
    I use AndroidExporter281.3 then next button not show
    but I use AndroidExporter281.1 then next button show

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