Hi, I have a simple bouncing ball physics object colliding with active objects. The behavior I get in my exported HTML5 version is different than what I get from my Windows version. That is to say that my ball bounces in slightly different directions and ends up in a different location on the two versions of my game. Does anybody know a way to correct this?
I've also noticed some strange behavior when performing some other action on the collision. It tends to be detected a moment before the collision actually occurs, as if it detects that it's getting close (but hasn't actually collided yet).
I'm new to the HTML5 exporter and to the physics objects, so hopefully I'm just overlooking some options. Thanks!