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Thread: List of applications (not games) made in fusion?

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator ProPatch Maker
    coreyschroeder's Avatar
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    List of applications (not games) made in fusion?

    Hey there,

    It seems like 99% of all of the content I can find for fusion is game related.
    I would love to see some standard software applications that were made with this software.

    Can anyone link me to some non game related applications made with fusion?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

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    I can't link you to them, but I have made two non-game applications with fusion: (1) a budget program - with a monthly budget where one can fill in deposits and expenses. One can tag whether the deposits are anticipated, have been deposited, or were deposited in a different account. For expenses, one can tag whether the bill is unpaid, pending, or paid. It tallies total deposits, total expenses, pending expenses, and available funds. There is also a yearly budget that let's one specify a starting figure, tally a few deposits and withdrawals per month, gives a total amount per month, and gives a yearly total. (2) a photo html program - basically, it let's me choose a group of photos in a directory, I specify the dimensions I want the photos to be displayed at on an html page, and whether the displayed photos will have links to the original photos. Then I execute and it creates an html page with links with the photos on the page in the proper dimensions. I use it to make photo CDs/DVDs/Blu-Rays of family photos.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module

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    I made a calorie counting program about a year ago:

    http://appetizeapps.com/caloriewizard.html

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    Clicker Fusion 2.5Fusion 2.5 MaciOS Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    I made a Windows tweaking app years ago. It was specifically made for XP only.
    http://www.softpedia.com/get/Tweak/S...kXPlorer.shtml

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleUnicode Add-on

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    TimeCaster

    www.itek.fi

    Mikko

  6. #6
    Clicker Fusion 2.5 DeveloperSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    I created a program that encrypts text using 128 bit AES. Also a program to encode/decode Base64 and create MD5 hashes. Apps on site in my signature.

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    AyreGuitar's Avatar
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    coreyschroeder - I've made a couple of non game apps in MMF2:
    Paper Face - fun photography/art app
    5 Card Trick - free self working card trick with IAP for more tricks, has had over 20,000 downloads

    You can find them on my website: http://www.purplewaxgames.com/

  8. #8
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
    Pineapple's Avatar
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    Here's a 3D wireframe modeler I made in Fusion: http://community.clickteam.com/threads/84759-Doodl3D-the-3D-doodling-program-Made-in-MMF2-(no-extensions)-source-included?highlight=doodl3d

    Actually, I've been working on this some more recently.

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    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Hi, watch out my tool : http://loopengo.free.fr/

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    Patrice I would pay a lot for your tool if I could actually use the puppeted characters in my Fusion games... like being able to dynamically swap out weapons/clothing from animated characters at runtime.

    It looks like it's just saving out sequences though? I would assume you already have everything there to load/play the raw animation data though... so it wouldn't be too difficult to make what I'm talking about then.

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