Could someone explain the logic behind this? I am trying to make some buttons that have an inbuilt "collision detection" that is smaller then the regular object. I have attached an example.
I would like to be able to use the regular "mouse over" condition, but that does not seem to work. The alternative is to use an invisible active always at the position of the mouse, but while that works, i dont understand the logic behind the condition order that needs to be in order for it to work? In the example there are 3 different condition that to my mind should all work, but just one of them is working. You can deactivate/activate one of the lines to test out. Why is only the last one working, but the same event with the reverse object order is not? And is there any way to make this work with mouse over without having to use an invisible active?