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Thread: Falling object physics/movement

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    mr_mercury06uk's Avatar
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    Falling object physics/movement

    Hi all,

    I am doing a quick falling object game to get to grips with fusion. I am currently using pinball movemt because after trying the bouncing ball physics movement this feels better when playing.

    The problem is collision detection. At times objects would overlap instead of bounce of each other and exit the screen instead of bouncing of the screen edge. Is there a better movement option or collision detection option.

    Thank you for your help.

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    KLiK-iT's Avatar
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    To be honest, I would use bouncing ball movement. Not the physics one, but the standard CT movement. Using pinball movement you would have to use it's movement setting in the event editor to make it bounce. What type game is it? Can you explain it a little more?

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    So, The main issue I am having is collision detection. If two objects collide near the edge of the screen, instead of both of them bouncing one of them will exit the area.

    The same goes if there is an object on the screen and one gets created at random and accidentally overlaps the other, they do not bounce they just kind of overlap and freeze.

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    Is the action point set to the bottom of the object? If not try that and let us know

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    Hi Warmachine,

    The action point is in the centre of the object. Would it make a difference if I move it to the bottom of the object. Does it matter that the object rotates when falling?

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