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Thread: INI Delete Group dilemma

  1. #1
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleMac Export Module

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    INI Delete Group dilemma

    I'm making an Android version of my iOS game and have hit a big problem. The game uses the regular INI object, and in Android, Delete Group doesn't work. It works fine using the Android Old INI Object but I have 173 frames, three INI objects, and sometimes up to a couple dozen INI events and actions in each frame, so while it's technically possible to change to the Android Old INI object, it would take forever and would possibly introduce bugs due to the inevitable minor mistakes I'd make

    Does anyone have any idea what I can do?

    Here is a simple project with a regular INI and an Android INI. (Warning: It will crash in Windows-- it must be compiled and run on Android-- or use the apk below)

    ini_test.mfa

    Here's an apk:
    ini_test.apk
    When you start it, then go to the next frame, you'll see readouts from the regular and Android INIs. If you go back to the first frame and press Delete INI Group, then go to frame 2 again, you'll see that only the Android INI group was deleted; the regular ini is still showing numbers. (The top two numbers are using the String object, and the bottom two are Counters. There's no real reason for that, just playing around.)

  2. #2
    Clickteam Clickteam
    Fernando's Avatar
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    i will check.

    please can you post a bug in the bug report system.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  3. #3
    Clicker

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    Is it down? When I click on Bug Tracker I get a Service Temporarily Unavailable screen.

  4. #4
    Clickteam Clickteam
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    Thanks for the info.

    i will fix this today
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  5. #5
    Clickteam Clickteam
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    Solved for next beta.

    The problem was that deleted the only group took the INI size to zero and it was not saved, sorry, now corrected.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  6. #6
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    Fantastic! Thanks again! By the way, so far it looks like Pause Application is working properly. It does a weird thing with the sound-- when you come back to the game, before you unpause, the sound (game music) plays for an instant. That's fine with me though. I'll try using a "pause all sounds" and "resume sounds" to see if that does the same thing.

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