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Thread: Sounds (Android)

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export Module
    NussMichel's Avatar
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    Sounds (Android)

    Hi @ all

    i was searching around this forum for a tut to handle sounds, but i didn┤t found one who fits to my problem.

    have one a step by step tut?
    how can i play sounds over frames?
    how can i save on/off in properties?

    Hope u can help

    regs
    nussmichel

  2. #2
    Clickteam Clickteam
    Jeff's Avatar
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    There is a property under - Application - Runtime Options for enabling sounds over frames --" Play Sounds over Frames"
    Check that on -- Then when you play a sample and switch frames it will keep playing.

    Saving the on/off -- You would need to save this to an INI file and then check it when your app starts up to determine what state the user has chosen last time they used your app.

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
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    You also can save some properties using the In-App Object.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export Module
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    thanx for replay, i┤ll try it...

    @Ls2 is there a tutorial for using the "in App" object?
    is it easier to use than the "ini" object? because ini is like to read hieroglyphs for me

    regs
    nussmichel

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    If is just to save options...not score or purchases, then INI it's better and easy way

  6. #6
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
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    Hi NussMichel,

    So, is very easy! But if you need to save a lot of information, INI is the correct form.
    In-App is good to save few information, like the max highscore, for example. I'm not using my PC at the moment because I'm traveling, so I can't give you the correct way to use the In-App; but you just need to define a variable and put a value in it:

    > Save X in "variable"; (in In-App object)

    To read this value, is also very simple:

    > Set Global Value A to value of "variable";


    Take a look in actions and events, you'll find what you want.

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export Module
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    ok, thank you all

    @jeff
    sound over frame works, but when i go back to the first frame, the sound doubles...
    ok, i think it┤s to complicate to explain my settings now, and i guess i did to many setting mistakes.
    i think the easiest way to learn is with a tutorial in first place, where can a find a good one (i was searching here in this forum, at the main page, and at you tube, nothing found one good yet, at least nothing for android)

    regs
    NussMichel

  8. #8
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
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    NussMichel,

    You can solve that problem with this:
    Let suppose that the name of the sound is "music", ok?

    First frame:
    Start of frame
    + "music" is not playing
    =
    Play music "music"

  9. #9
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleXNA Export Module

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    Is it possible to play mp3 songs as music? if not, is it okay to play the songs as samples?

    best
    gnodab2

  10. #10
    Clickteam Clickteam
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    In my opinion OGG is the best format

    Why -- About the same size as MP3 without the licensing issue.

    Samples are - WAV, MP3, OGG those are all sample type wave forms.
    So yes you would play your MP3 or OGG as a sample.

    If you need a good tool to convert things -- Google Audicty or click this - http://audacity.sourceforge.net/

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