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Thread: [NEW] FSM AI Object

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    [NEW] FSM AI Object

    Before anyone comes to conclusion that this AI in title means AI object that will make the whole game for me, it is not.

    FSM AI object is a simple Finite State Machine simulator that can pretty easily solve different AI algorithms. Not by itself, of course, but by you setting a FSM to work as you want it to...

    Not to talk indefinitely, i suggest you try this object and see if it has any use for you...

    Read .pdf provided in file for details.

    Feedback is highly appreciated...

    FSM AI Object


  2. #2
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: [NEW] FSM AI Object

    I'll look at it ! It seems to be very powerful !

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    Re: [NEW] FSM AI Object

    Ah sounds great , I love to see new progrss being made in terms of AI or MMF 2.

    I will check it out later today .

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    Re: [NEW] FSM AI Object

    Looks really powerful! One question though:

    Why is the object not allowed to be used in commercial projects because of it being a beta?

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    Re: [NEW] FSM AI Object

    Quote Originally Posted by LazyCoder
    Why is the object not allowed to be used in commercial projects because of it being a beta?
    Because it is questionable whether the full version will be free for commercial use... depends on several factors... Until it is decided I'd rather have things this way...

    Feature list in PDF is only preliminary... Many more features are to be included...

    I have exams following two weeks so I wont be doing much, but there, after july 5th, I'll continue the work on the object.

    What is in this object at the moment was a result of about 8 hours work... so, I think I'll manage to implement and test all the features I want until end of July...

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    Re: [NEW] FSM AI Object

    Cannot load extension FSMAI.mfx

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    Re: [NEW] FSM AI Object

    Not for being negative but, Powerful?
    Most of this is possible to make without this extension?

    Anyway, its a great extension!

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    Re: [NEW] FSM AI Object

    I agree that most of it can be done without the extension. The extension only provides a way to do things in a way that avoids remembering stuff and commenting code and whatnot...

    However, the full version will have many more capabilities, so it will be a "bit" more powerful...

    Besides Sphax said it "seems powerful". and he was right It seems... But perhaps only seems to be. He, however couldn't open it.

    Now, I after several dilemmas about compiling, can anyone tell me, once and for all, what compiling option should I use so all can open the extension. I don't understand how one MMF can open it and other not, and why my MMF can open it no matter what compile mode i used, but others have problem with that...

    MAKEID is changed so that should not be the problem.

    I find a help file regarding compiling options a bit confusing...
    please reply and i will compile it the "right" way and upload it again.

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    Re: [NEW] FSM AI Object

    You should use "release_small" for the edit-time version and "run_only_small" for runtime version.

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    Re: [NEW] FSM AI Object

    Of course such things can be done in MMF 2, but the key is that this extension makes it easier (or atleast I think it does).

    Now you should make a Neural Network extension .

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