This is a 2D skeletal animation software that exports a rig file and an animation-bank file that both can be imported into Fusion.
Here's the basic idea on what's happening. The program buffers parent data and accumulates data from several joints instead of for example; looping through links to a matrix. As I understand it (for now), it's the only way to add/remove joints dynamically and as mentioned it is only what I know right now.
Memory usage in short. Constructed very open so that various animation information can be added promptly.
The virtual floor gives a user the means to avoid footsliding.
What I learned
Contrary to common misconception, more keyframes at higher rates "does not" make the computer work harder. Also a higher keyrate is visible on a lower framerate than itself! It's the high frequency curves that has a chance of not getting rendered. The highest recognitionspeed of a human eye/brain is 220 times/second, according to the US Air force.