User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 14

Thread: 2D skeletal animation

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    tompa's Avatar
    Join Date
    Nov 2011
    Location
    Uppsala, Sweden
    Posts
    358
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    2D skeletal animation



    This is a 2D skeletal animation software that exports a rig file and an animation-bank file that both can be imported into Fusion.

    Download




    Here's the basic idea on what's happening. The program buffers parent data and accumulates data from several joints instead of for example; looping through links to a matrix. As I understand it (for now), it's the only way to add/remove joints dynamically and as mentioned it is only what I know right now.




    Memory usage in short. Constructed very open so that various animation information can be added promptly.

    The virtual floor gives a user the means to avoid footsliding.


    What I learned
    Contrary to common misconception, more keyframes at higher rates "does not" make the computer work harder. Also a higher keyrate is visible on a lower framerate than itself! It's the high frequency curves that has a chance of not getting rendered. The highest recognitionspeed of a human eye/brain is 220 times/second, according to the US Air force.

  2. #2
    Clicker Fusion 2.5iOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    SolarB's Avatar
    Join Date
    Feb 2012
    Location
    Melbourne
    Posts
    904
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    amazing

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleMac Export ModuleUnicode Add-on
    Pharanygitis's Avatar
    Join Date
    Aug 2006
    Location
    Germany
    Posts
    1,037
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Very interessting! Can you import Spine-files (http://esotericsoftware.com/)?

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    tompa's Avatar
    Join Date
    Nov 2011
    Location
    Uppsala, Sweden
    Posts
    358
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    yes, that would take me a few days *looking at documentation*.

    I don't have any need for that currently... CT are probably doing it for Fusion 3.

  5. #5
    Clickteam Clickteam
    Olivier's Avatar
    Join Date
    Jun 2006
    Posts
    2,995
    Mentioned
    9 Post(s)
    Tagged
    1 Thread(s)
    This is looking amazing tompa, I'll check it out soon. Also congrats for being part of the HFA team!

  6. #6
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
    XStar's Avatar
    Join Date
    Feb 2012
    Location
    Winchester, VA
    Posts
    1,165
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Incredible!

    I just finished looking at it. This could have various useful applications within games for custom movement.

    Excellent work!

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleMac Export ModuleUnicode Add-on
    crayzorechos's Avatar
    Join Date
    Feb 2013
    Location
    Russia.
    Posts
    215
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi tompa and all clickers! Nice example and software! But I don't understand how with this work into Clickteam Fusion 2.5?

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    tompa's Avatar
    Join Date
    Nov 2011
    Location
    Uppsala, Sweden
    Posts
    358
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I was thinking of sharing an mfa example that read these files, if people are interested in it.
    The level of difficulty for this is mediocre.

    @oliver: thanks, Alonso and Andrew seems nice. I'm still proving myself and probably will for some time.

    @crayzorechos: you'll have to import and buffer data (array object), then apply that to player character or enemies.

  9. #9
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleMac Export ModuleUnicode Add-on
    crayzorechos's Avatar
    Join Date
    Feb 2013
    Location
    Russia.
    Posts
    215
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi tompa and all clickers! Very good and nice, if you share example file or file with wiget! I while not understand, how with work for Clickteam Fusion 2.5! I see, that this files it is native array format for Clickteam Fusion 2.5, but I not understand how this link with active object or active objects!

  10. #10
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

    Join Date
    Jan 2014
    Posts
    6
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    This is What i am looking for!!!!!!!!!!!! When i can use your extenstion?

Page 1 of 2 1 2 LastLast

Similar Threads

  1. 2D skeletal animation support?
    By Outcast in forum Multimedia Fusion 2 - Technical Support
    Replies: 16
    Last Post: 7th February 2017, 02:31 PM
  2. Force Animation Frame or Change Animation Sequence?
    By darkmanx_429 in forum Fusion 2.5
    Replies: 4
    Last Post: 2nd April 2014, 01:24 AM
  3. Ask about Skeletal or Bone 2D Animation
    By Sasha in forum Multimedia Fusion 2 - Technical Support
    Replies: 13
    Last Post: 30th May 2011, 03:37 PM
  4. Play animation on collision. Destroy animation
    By Maarten in forum Multimedia Fusion 2 - Technical Support
    Replies: 11
    Last Post: 30th November 2010, 11:38 PM
  5. Animation bug??
    By Patrick in forum File Archive
    Replies: 4
    Last Post: 6th June 2007, 05:25 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •