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Thread: Lighting Effects supported in the android exporter without HWA

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export Module

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    Lighting Effects supported in the android exporter without HWA

    Hi Guys!

    I have a doubt about to make lighting FX in clickteam fusion, and i need to make sure it'll be supported for exporting to android. I want to know what types of lighting effects will be available for my ideia. My idea consists into a room with a dark object overlapping it, and the hero of my game need to be involved with a mask that works like a spotlight, allowing a certain area to be visible. Also, i need to do this same thing with some torchs that will be placed in the scenery.

    What can I do? Thanks!

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
    Ls2's Avatar
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    Welcome to the forum!

    I think that ADD and SUBTRACT effect in layer doesn't work in Android Exporter. But, wait for someone who can give you the correct answer. But... you can do this "manually", using a big Active Object with hole in the middle.

    BUT, you can apply ADD and SUBTRACT in actives So, you can do the torchs using actives to make the shine.

    (Sorry for my English)

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    paobrasil's Avatar
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    Ls2 it's correct,

    "HWA features

    The graphic engine of the Android runtime is hardware accelerated, it supports some of the HWA features of Clickteam Fusion 2.5, including the Blending and RGB coefficients. It doesn't support shaders, layer effect or frame effects."

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export Module

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    Thank you Ls2, I'll try to do this, it seems so simple to solve this trouble after a good explanation hahaha, and your english is more than enough to understand. If it work i'll leave the result here.

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