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Thread: Just got Fusion and iOS exporter - understand Joystick object

  1. #1
    Clicker Fusion 2.5

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    Question Just got Fusion and iOS exporter - understand Joystick object

    Hello Everyone,

    Excited to begin my development with Fusion 2.5.

    Small hurdles in starting though. I have elected the build type to be the iOS Xcode project and dragged a simple object into the first frame of my game.

    I am interested in how to manipulate this object using the touchscreen. Just the absolute basics. Like - how do I specify in the Event editor that the object has been pressed on by the user's finger? Or that an arbitrary point on the screen has been pressed by the user's finger? How about dragging?

    I don't see any blatantly obvious "touchscreen" object with which to interact.

    Further, is it suggested that I test my application early and often on a real iOS device?

  2. #2
    Clickteam Clickteam
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    A touch is a click -- so you can detect for that to develop on your computer.
    There is also a multitouch object if you need to go for multiple touches.

    Pro Tip -- Set your application properties to iOS so it filters out the objects you can use on iOS
    Yes its always good to test a lot on an actual device so you can really see how things are progressing in your game.

  3. #3
    Clicker Fusion 2.5

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    Thanks man!

    I picked up the instruction book - it was the first couple of lines in the iOS section! Thanks for the help!

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