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Thread: Throwing with the mouse pointer

  1. #1
    Clicker Fusion 2.5

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    Throwing with the mouse pointer

    Hey Guys,

    Been looking in the forums for examples of throwing, and have happened upon several good ones for throwing of an object from an active object, a la the Castlevania axe arc.

    I wonder though - I want my players to be able to pick up my guys with their mouse pointer, then be able to "throw" the guys with some sort of concept of mouse acceleration, etc.

    A system not unlike this classic stickman game: http://www.stickpage.com/defendyourcastleplay.shtml

    Note how when you throw a guy with the mouse he seems to move as fast as your wrist flicks, etc.

    Anybody ever done anything like this?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    I'd use the new built-in physics engine. When the player clicks on a character, create a joint between the character and the mouse x and y.

  3. #3
    Clicker

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    http://mfa.aquadasoft.com/upload/1399663610-throw3.mfa

    Only 32 directions - probably clunky and buggy.

  4. #4
    Clicker

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    http://mfa.aquadasoft.com/upload/1399722116-throw5.mfa
    I had an idea this morning that uses fewer objects and seems to work better.

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