I have a looping song (.mp3) that plays nicely at a constant volume until another sound effect (.wav) is played... When this happens the song volume drops slightly, then slowly increases over a few seconds until it is playing at the original level again. I have tried messing with channels and doing whatever I can to force the music to always be the same volume, and I have read a lot here on the forums about controlling the volume of sounds, but I haven't come up with an answer yet. Does anyone know of a way to play a sample once, loop it, and force its volume to remain constant even when other sounds are played? Thanks!