Hi, I'm making a turn-based game with grid movement, and am running into a bit of an issue. I got the turn based system and the grid based system working, but what I'm wanting to do is get the friendly AI to follow the player. I checked out Nivram's example on friends, but that isn't very convertible to a turn-based, grid based system. I've been at this for a while, and can't seem to figure out a way to do this. I tried telling the AI to look at the player and move a tile in that direction, then end its turn, but it moves far more than one tile and it won't end its turn. Plus this method leaves problems later with the AI going through walls.
So I'm asking if you guys have any ideas for doing this. I think I need paths to make this work, but I'm not sure how I'd set that up. The only examples I've seen so far are making objects follow the mouse, and I already did that without paths for my cursor.
Here is my mfa if you're interested.