A lot of users in my online game have way too much currency, i started logging it on my server, and most purchases, especially the big ones, are illegitimate. Apparently it's done through something called freedom or freecard, a hack that enables users to buy in-app products for free. Whenever i see someone buying 4-5 of my biggest purchases in a row, i am manually disabling features for that user, but i am looking to secure it properly and automatically. (so far i have taken action against 37 of the worst offenders)
Is there a way my server could verify if a purchase is valid? i imagine i could send a get request to my own server after retrieving purchased items from inventory query and then delay consuming the products until i get a response. but i haven't figured out how my server can tell if it's valid or not (using php), i can obviously tell by manually looking at my google merchant account. but is it possible to extract this data to my own server? or secure it another way?










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