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Thread: Wish list for Fusion 2.5!

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
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    Koji_Kabuto's Avatar
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    So, it looks more like a wish list for Fusion 3. And Fusion 3 must wait long for this market.

    I want to focus on these points that I'm sure you can develop for Fusion 2.5 and release a new update of the program. I think this would make Fusion 2.5 in the best environment for developing 2D Marketplace!

  2. #12
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Unlimited alterable values!

  3. #13
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
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    Add!

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
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    So it is at the moment:

    -Support iOS full 7, almost reaches iOS 8 already. (MFI Gamepad Support)
    -Support Android's Google Play Services services to have leaderboards, multiplayer.
    -Support Amazon Store for Amazon Fire TV and Kindle tablets.
    -Support Gamecircle for Amazon devices.
    -FGL to monetize HTML5 and Flash (is that François is working on this).
    -Native Gamepad for Windows, HTML5 and Flash support.
    -Support for the framework of Nintendo WiiU with HTML5 exporter.
    -Support for Facebook, Twitter, Instagram, etc...
    -PS Vita Exporter.
    -Mac Exporter with Xcode.
    -Support OUYA, Nvidia Shield and Amazon Fire TV (Cooming Soon Apple TV with apps).
    -Unlimited alterable values and strings.
    -Add/remove qualifiers during runtime.
    -Keyboard debugger shortcuts.
    -Skippable demo playback.
    -Unlimited flags with rename ability.
    -Support main and useful extensions for another exporters like advance pathfinding object.(Pathfinding is really hard coding and I'm wonder why isn't any support for another exporters).
    -Change environment Event editor and remove checkmark and tooltip commands.
    -Unlimited alterable values.

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
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    True!

  6. #16
    Clickteam Clickteam
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    On the point of unlimited alterable values, this restriction cannot be overcome before Fusion 3, the technical hurdles are too great and this would divert a lot of time from more critical projects unfortunately.

  7. #17
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
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    Wish list for Fusion 2.5!

    Thanks Simón for your response!

    Salamander add your points later. My Mac stopped working and am fixing!

  8. #18
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    -Clearer drag and drop mechanics in the event editor: When I'm dragging one event up or down, give me a little indicator to show exactly where it will slide in if I release the mouse button

    -More comprehensive keyboard hotkey support. Let almost everything have an assignable shortcut, like in Photoshop.

    -Allow keyboard modifiers when moving things around the frame editor. For example: shift+arrow to move an item 10 pixels; shift+drag to move an item only vertically or horizontally; ctrl+drag to override grid-snapping; ctrl+[ and ctrl+] to move objects up/down in the layer order; Ctrl+shift+] to move all the way to the top of the layer order.

    -More comprehensive use of keyboard in various windows and editors. For example, give us a way to close the comment-editing window with the keyboard. And those 9 little hotspot buttons in the Image Editor? give us a way to control them via the keyboard.

    -Allow hotspots to be changed for many/all frames at once.

    -Allow qualifiers to be set/changed at runtime

  9. #19
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
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    some good ideas there, one is already implemented, although hard to figure out: holding shift while on the first frame will change hotspot for all frames, either that or alt will do operations on all the frames. i think it's shift for hotspot and alt for crop.

  10. #20
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module

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    Quote Originally Posted by cosmos10040 View Post
    1) I support unlimited alterable values and being able to switch them to flag/ boolean just like in c2.
    2) getting rid of all animations and start with none. You can add the animations you want to and not start with custom animation 12 or have unused animations just laying around d for each object.
    3) cross platform exporters and feature set compatibility for all run times.
    4) an onion skin feature when importing sprites, this helps in setting the hot spots and action spots especially if you have detailed animations.
    5) full support for spriter animation software into CTF 2.5! C2 is already doing it!
    [b]6) sub-events! This would work so much better than using OR because the OR events would get long. U like to code a game with touch/keyboard/ gamepad controls but it would be a waste duplicating these similar events for every type of input.[b]

    I can make the event is player stop-
    sub event 1)upon touching button + do action
    Sub event 2) upon pressing a key + do action
    Sub event 3) upon pressing gamepad button + do action.
    This would all be under one main event and it would keep adding more.

    Okay so that may be more of a mmf3 wish list !
    These are actually really great suggestions!
    You cant even rename the prefilled animations AFAIK. Seems like a very old thing that just never got updated.
    And +1 the OR system is very messy.

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