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Thread: Too fast animation speed

  1. #21
    Clicker Fusion 2.5Android Export Module

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    While I appreciate the workaround, you will get duplicate frames sometimes (usually the first time). In the case of an attacking animation, it will sometimes seem like a pause and feel unresponsive to the player.

  2. #22
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    Diablohead's Avatar
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    I noticed it a while back but it was only a month or so ago when it was starting to annoy me while fine tuning animations, once I made my own set of events to play frames it turned out all my animations felt completely different because it was displaying the first frame correctly, I actually had to remove them on some animations because it was too much, lol.

    I honestly don't remember the bug from years ago but once you notice it you will see it everywhere.

  3. #23
    Clickteam Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Simon's Avatar
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    Thank you for bringing this to our attention and for submitting it to the bugbox as requested by our staff and moderators.

    I am closing this thread for now, as there is nothing further to add whilst we look into this issue. I will add a note to reopen it and make comments in the bugbox once we have had a little time to look into it.

    I have set the bug report to priority fix to make sure that it is looked at as soon as possible.

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