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Thread: Potentially annoying questions from a complete newbie

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    Question Potentially annoying questions from a complete newbie

    Bought fusion 2.5 over the weekend and have watched a few youtube vids and done the choc block tutorial, which i followed with no problem. Very clear instructions.

    I would like to make the game pause for 5 seconds when the ball disappears from the screen and have tried to do this by putting a delay on the same line as the ball disappearing and a new one generating. Would it be better if I had 3 events, one for the ball disappearing and its sound, one for the leay and one for the new ball or can i have the disappearance sound and delay together, with the new ball following as the next event. i also thought about starting the new ball moving with a mouse click, but again not sure how to split the events. Would love some help with this.

    Is there a decent program out there for producing and animating sprites or is the in app editor usually seen as adequate.

    Thanks in advance for your help, I am sure you have been asked these things a million times, however I could not find any answers when I searched the forum. (maybe that's something else I need to brush up on)

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    Fusion can import in all the common file formats so you can use about any tool you prefer for making your animations.
    I don't really know what the best is ... as my artwork usually really sucks so using the built in editor is good enough for me.

    On the delay -- there are a couple different ways to do this in Fusion.
    (Like most things in Fusion)

    Try moving the delay from the event line where the ball is destroyed to the event line where you create the new ball.

    I am not exactly sure where you got confused - If I get a chance I will pop out an example of what I think you want to do.

    I think if you play around a bit you can figure this problem out.
    Sometimes checking out some of the other tutorials will help out as they would introduce you to some other ways of doing things.
    Then you can come back and implement them in your older game.

    Tutorials -- http://www.clickteam.com/tutorials

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    Thanks for that, I think the confusion is that in the tutorial there is a scan for the ball leaving the screen and when this is satisfied the new ball is immediately generated. I will try moving the new ball to a new event and put the delay with the positive result of the ball leaving the screen.

    I both sympathize and empathize with your artwork problems, as I am also artistically inept Ii think I will do as you suggest and stay with the editor.

    Thanks for the help

  4. #4
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    The in-game editor is serviceable, but it's certainly nowhere near as powerful or as efficient (once you get over the learning curve) as a dedicated graphics/animation app. If I were you, I'd at least try something else for a little while before you commit to the in-game one. The in-game editor might seem like the easy option at first, but it may well prove to be overly time-consuming in the long-run.

    If you're familiar with Adobe products, then both Photoshop and After Effects could be of great use. They're heavy programs with a learning curve, but they can do almost anything. There's also a newer Adobe Edge Animate program, which I haven't tried yet, and is probably very relevant to 2D games.

    Definitely have a look at Spine. It's specifically designed for animating sprites. I haven't used it yet, but it looks really good, and should be pretty easy to use. It's not too expensive, either.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Some simple logic for a delay (not sure what your code looks like) but try this:

    1) Balls hits bottom of screen, destroy ball.

    2) If number of ball objects = 0 - add 1 to counter

    3) Counter=150 create ball, set counter to 0.

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    here is how you can do it using a simple counter counter 5 = make new ball.




    here is the source file
    pause_5_seconds.mfa

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    Thanks for the advice guys thats great.

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