Hey guys, i know im a little late in the game on using this shader lol, so show mercy haha. I have the 3D Shader doing what i want it do, acting like a faux Mode7 and this is GREAT because i was looking for something to make parts of my background look pseudo 3D, like you see the giant clock on castlevania symphony of the night. My only problem is that when you walk past the object, as it rotates the 2 objects do not stay connected (i have 2 objects set at different angles to add to the 3D depth). So my question is, is there a way to maybe update one objects effect parameters to match the changes on another? If you guys need an example file i can upload one later. Thanks!