User Tag List

Results 1 to 8 of 8

Thread: Android controllers outside of the ouya, are they compatible?

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    Diablohead's Avatar
    Join Date
    Jun 2006
    Posts
    478
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Android controllers outside of the ouya, are they compatible?

    I own the android exporter and it's improved so much compared to last year but I have a question i'm unable to find results for, is it possible for our applications right now to read inputs from wireless/bluetooth android controllers? I know the ouya pad works with the ouya extension but I really want to try my game out on other phones, tablets and most importantly android micro consoles like the fire tv and madcatz mojo, since both of these devices are faster then the ouya and would give me better performance, plus I would like to sell my game on these devices one day in the future.

    If there isn't a way to read bluetooth controllers for android yet is this something which is in the works?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Sparckman's Avatar
    Join Date
    Feb 2011
    Location
    Planet of the Kangaroos
    Posts
    1,423
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    I don't think fusion can read bluetooth, but that doesn't mean that there isn't an extension out there. OUYA actually has a bluetooth device and since OUYA is just android
    it works the same as cellphones. I haven't seen a bluetooth extensions but I could be wrong.

    I know if that a working gamepad or PS3 controller on the PC it works the same, it would be interesting to see if you can control
    game on a Cellphone usinga bluetooth joystick.. like the Bluetooth PS3 controller.

  3. #3
    Clickteam Clickteam
    Fernando's Avatar
    Join Date
    Dec 2006
    Posts
    6,331
    Mentioned
    209 Post(s)
    Tagged
    4 Thread(s)
    Each one of them require an Object to handle those inputs correctly.

    Amazon Fire TV, i learn late (after bought the two controllers) that some others works with the console, but again this controllers are mapped and use according the console.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Koji_Kabuto's Avatar
    Join Date
    Jul 2006
    Location
    Venezuela
    Posts
    2,851
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Hi Diablohead, I already placed a request in the bugbox for this. If you like you can check it here:

    http://bugbox.clickteam.com/issues/1895

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    Diablohead's Avatar
    Join Date
    Jun 2006
    Posts
    478
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hopefully we can see some support for controllers on these devices in the future

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Koji_Kabuto's Avatar
    Join Date
    Jul 2006
    Location
    Venezuela
    Posts
    2,851
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    I also hope, is that Fusion 2.5 will a stronger development and environment most likely to monetize in multiple systems.

  7. #7
    Clicker Fusion 2.5Android Export Module

    Join Date
    Jan 2014
    Posts
    61
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    This would be massively useful, what with 'OUYA Everywhere' coming soon. Then we could do events like +is the device an (insert console)? - create icon for a button appropriate for that console. I imagine controls would be done like the OUYA object, i.e. 'MOJO Object' with mapping for that controller. That way we could use one APK that works across other platforms? I don't think I'll be the only Fusion user getting anxious about OUYA Everywhere!

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Koji_Kabuto's Avatar
    Join Date
    Jul 2006
    Location
    Venezuela
    Posts
    2,851
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    +1000

Similar Threads

  1. OUYA and MOGA controllers
    By DistantJ in forum Android Export Module Version 2.0
    Replies: 3
    Last Post: 3rd May 2014, 05:28 AM
  2. Non-Ouya Controllers
    By MasochisticGamer in forum Android Export Module 2.5
    Replies: 3
    Last Post: 10th March 2014, 04:09 AM
  3. [OUYA] Detecting and mapping button presses from non-ouya controllers?
    By Faithtoken in forum Android Export Module 2.5
    Replies: 5
    Last Post: 17th February 2014, 06:24 PM
  4. Lacewing - Is Android compatible?
    By Ls2 in forum Android Export Module Version 2.0
    Replies: 1
    Last Post: 19th March 2012, 01:14 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •