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Thread: Resolution like 780 x 520 with the same aspect ratio

  1. #1
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    iamjot's Avatar
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    Question Resolution like 780 x 520 with the same aspect ratio

    Is a resolution like 720 x 480 (still 16:9) using more memory or does it have any other consequences (antialiasing, graphic bugs, etc.)?

    I ask this because I am creating a pixel game which assets would fit perfectly beside the iphone 3 480 x 320 and the iphone 4 960 x 640 resolution.
    If I am using the same aspect ratio (16:9) but a resolution between the STANDARD resolutions - the upscaling on my iphone 4 works just fine.
    Still I have the feeling that the game runs a bit slower than it does when I set the resolution to the STANDARD.

    The aspect ratio of the iphone 4: 960 x 640 could be scaled down to resolutions like:
    840 x 560
    780 x 520
    720 x 480
    600 x 400
    480 x 320

    any ideas if this is ok, good, bad, evil, horrible?

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    I think it works just fine, i have used 720x480 before. it is however aspect ratio 3:2, like iphone 4-. You would want to be able to extend it to 852x480 for iphone 5+

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    iamjot's Avatar
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    Yes exactly - iphone 4 & 5 AND maybe also ipad - so i need more space in the bottom too.
    Thx for your answer. I guess I will stick with the same resolution.

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