I am designing a game with a lot of storyline, it means it has a lot of text.
I would like to write all the texts in an external text file and import it to the MFA before compiling.
This way I can just modify anything within the text file and have an overall control of all the texts without the need of opening the MFA
Also If I want to translate the game in to a different language, I only have to change the text file, and I do not need to change all text in the MFA one by one.
I saw, with other runtimes you can do it with codify tags, so you can indicate in the text file where the text should go inside the runtime.
Is there a way or an object for doing this with the MFA?
Has anyone had the same or similar situation?
Thanks







Reply With Quote









