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Thread: PMO for enemy movement

  1. #1
    Clicker

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    Banduck's Avatar
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    PMO for enemy movement

    is it possible to use one PMO for several(multiple?) enemys?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    No.. each object needs it's own pmo.. which isn't really a big deal.. literally 2 threads down there was a discussion on this exact topic, today. lol

  3. #3
    Clickteam Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleInstall Creator Pro
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    (Actually mine was about "making" the same effect that you can do with PMO without PMO, but okay.)
    As DaveC said, you have to have another PMO which you can create at runtime.
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  4. #4
    Clicker SWF Export Module

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    Its not exactly using one PMO, but Nifflas made an example for creating and destroying multiple instances of PMO for enemies/groups/creatures back in 2008, for MMF 2.

    http://community.clickteam.com/threads/49643-Dynamic-PMO-creation-amp-assignment-example?highlight=nifflas+PMO+enemies

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    I'm trying to do this now, but with ForEach Object. The above way of doing it is not very stable for me.

  6. #6
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