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Thread: HTML5 on Mobile Browser

  1. #1
    Clicker Fusion 2.5 DeveloperHTML5 Export Module
    breana's Avatar
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    HTML5 on Mobile Browser

    Hi -
    I am attempting to get my games to work on my iPad. The games work perfectly when run in Chrome on my PC (have not tried Chrome on my Mac). However, when I go to them on my iPad (Chrome or Safari), I just get a loading screen that never goes away. They worked at the beginning of the week - and now, nothing. I thought it was because I was messing with sound files (I read posts about sound on the iPad and was tweaking my games accordingly), but can't imagine why that would cause the games to stop working all together. I'm attaching a screen shot and a .mfa file (don't laugh!!! my games are for kids!)

    Please take a look and tell me if you see any errors that would cause this. I have 6 games created and this is happening with each and every one. Photo May 30, 9 57 02 AM.jpg

    https://www.dropbox.com/s/h6js2k6cng24900/balloons.mfa

    Also, I clearly have a screen size issue. I made the games large (1080x720) so that they would look good on the computer screen. Is there a simple way to scale for iPad/tablets without resizing every frame and object? That seems like a LOT of work!

    Thank you in advance!

  2. #2
    Clicker Fusion 2.5HTML5 Export Module
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  3. #3
    Clicker Fusion 2.5HTML5 Export Module
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    Runs great now on all devices now that I removed sound! crazy!
    what is the workaround? sound is juicy!
    http://sparechange.jnoodle.com/sparechange.html

  4. #4
    Clicker Fusion 2.5HTML5 Export Module
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    Update! Finally got sound working now on ipad/iphone with my Fusion HTML5 Exporter.
    Had to delete wmf_enc.dll in the data/runtime folder and replace with lame_enc.dll
    Actually caused the preloader to hang to previously.
    And to make my php/mySQL RickyRombo's Login/Registration to work
    I had to add header('Access-Control-Allow-Origin: http://sparechange.jnoodle.com'); to the top of the login.php script
    http://sparechange.jnoodle.com/sparechange.html

  5. #5
    Clicker Fusion 2.5HTML5 Export Module
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    Update! Finally got sound working now on ipad/iphone with my Fusion HTML5 Exporter.
    Had to delete wmf_enc.dll in the data/runtime folder and replace with lame_enc.dll
    Actually caused the preloader to hang to previously.

    http://sparechange.jnoodle.com/sparechange.html

  6. #6
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
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    Sound problems on iOS devices will be entierely corrected in the next version of Fusion. To be out soon at least in beta test.

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Same here. Looking forward to the update.

  8. #8
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    Quote Originally Posted by scotty42 View Post
    Update! Finally got sound working now on ipad/iphone with my Fusion HTML5 Exporter.
    Had to delete wmf_enc.dll in the data/runtime folder and replace with lame_enc.dll
    Actually caused the preloader to hang to previously.

    http://sparechange.jnoodle.com/sparechange.html
    Cool, this seemed to solve the problem where it would not load the game if I had sound on some devices. I had to copy the lame_enc from the flash runtime to the general runtime. So while this workaround do wo work, is there a reason this has not been implemented in the latest beta so we dont need to do this workaround manually?

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