User Tag List

Page 11 of 21 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 101 to 110 of 209

Thread: ChartBoost [Temporary Solution!]

  1. #101
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Koji_Kabuto's Avatar
    Join Date
    Jul 2006
    Location
    Venezuela
    Posts
    2,851
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by SoftWarewolf View Post
    i actually just drag it directly to the project.. don't know what the error means unfortunately, does it works just fine without the chartboost object?
    Do then you don't use the chartboost object to invoke the ads? How then do? in the beginning of the post I understood that you are using the android programmed by Fernando object and that actions like show intestinal, video, and more apps with events. Me Polus with this last comment.

    You can send an MFA with a basic example of what you can integrate, it would be very helpful.

    Thank you very much in advance,

  2. #102
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Tuna's Avatar
    Join Date
    Feb 2008
    Location
    Central Texas
    Posts
    1,853
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    I just logged in to my ChartBoost account and tried to add my game. It says the game isn't live on the Apple AppStore so i can't add the game. How am I supposed to link Chartboost to the game if I can't do it until after I release it? Does it really have to already be live to implement Chartboost? that means a re-release and another delay. Did I miss something?

  3. #103
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Koji_Kabuto's Avatar
    Join Date
    Jul 2006
    Location
    Venezuela
    Posts
    2,851
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Hi Tuna,

    In my case both iOS and Android, I have my game in BETA and I have implemented in the two Chartboost, which at allowed with my Pack on the Dashboard name as two new apps. At some point I got the same question you and at first until I tried not objects not gave me the App ID and App Signature of each version, I believe that Chartboost has a way to track the package name and see if your you are accessing your SDK and then allows you to continue, remember to place mode test on the properties of the app in the dashboard of Chartboost.

  4. #104
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Tuna's Avatar
    Join Date
    Feb 2008
    Location
    Central Texas
    Posts
    1,853
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Thanks! I'll try it...

  5. #105
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
    Outcast's Avatar
    Join Date
    Jan 2011
    Location
    Sweden
    Posts
    3,156
    Mentioned
    9 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Tuna View Post
    I just logged in to my ChartBoost account and tried to add my game. It says the game isn't live on the Apple AppStore so i can't add the game. How am I supposed to link Chartboost to the game if I can't do it until after I release it? Does it really have to already be live to implement Chartboost? that means a re-release and another delay. Did I miss something?
    I don't actually think it is ever necessary to link the game. That is just for convinience as I understand it as you get the right icon to look at in chartboost dashboard and stuff from the appstore when you link it to it.

  6. #106
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    SoftWarewolf's Avatar
    Join Date
    Jul 2006
    Location
    Norway
    Posts
    927
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    here's an example: http://hungryfishgame.com/link/chartboostios.mfa

    you don't need to link it up on chartboost, just put in a app nickname and click Done. But put in the right orientation and enable test mode if you want to see that it works.

  7. #107
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Tuna's Avatar
    Join Date
    Feb 2008
    Location
    Central Texas
    Posts
    1,853
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Thanks again... very nice of you to create the example.

  8. #108
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
    Outcast's Avatar
    Join Date
    Jan 2011
    Location
    Sweden
    Posts
    3,156
    Mentioned
    9 Post(s)
    Tagged
    0 Thread(s)
    Is it possible to show video ads with this new method in fusion?

  9. #109
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    paobrasil's Avatar
    Join Date
    Apr 2012
    Location
    Rio de Janeiro, Brazil
    Posts
    1,149
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Outcast....YES....

    download the example and you will see

  10. #110
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    paobrasil's Avatar
    Join Date
    Apr 2012
    Location
    Rio de Janeiro, Brazil
    Posts
    1,149
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    SoftWarewolf THANK YOU VERY MUCH AGAIN

Page 11 of 21 FirstFirst ... 9 10 11 12 13 ... LastLast

Similar Threads

  1. Creating a temporary event
    By Sorensen in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 16th March 2011, 02:03 PM
  2. Short Temporary Boost
    By Godspeed8118 in forum Multimedia Fusion 2 - Technical Support
    Replies: 6
    Last Post: 28th August 2009, 12:16 AM
  3. Enemies as temporary backdrop objects?
    By N64Mario in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 3rd January 2009, 11:23 PM
  4. Temporary Pause?
    By N64Mario in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 6th December 2008, 03:53 AM
  5. Temporary directory - Deleting files
    By Gustav in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 29th November 2006, 09:24 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •