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Thread: Problem with default Lives Object in MMF Demo - Performance issue

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    Lightbulb Problem with default Lives Object in MMF Demo - Performance issue

    Dear developer,

    I noticed below specified problem with the MMF Demo Build D253.

    I have a character which is automatic moving at start, to the bottom direction.
    When I run the application or frame, it is normal that it is initializing the monitor. You see that the screen is a split of a second black.
    Then you see the character and the live object, score object.
    I put under the character a candy object, when character collides with candy add 50 to score counter.
    The live counter is default set at 3.
    When character hit the bottom, subtract 1 from live counter
    When live counter = 0, then game over.

    What I notice is that when the game starts, already one live is gone. What I noticed is that the score is already 50 and that there are 2 hearts regarding the live object.
    This means that very..very quickly during the starting of the application the character already hits the candy and the bottom. So player cannot even interact for the first live.

    The strange thing is, when you start with F2 the application again, you see that the application starts with 3 live object hearts (which is okay) and 0 score (which is okay) everything is normal.
    It look like MMF Demo has a speed/performance problem during the initializing of the application the first time.
    How can I solve this?

    By the way if this works I will buy the MMF developer edition. I have 14 days.


    Thanks in advance!

  2. #2
    Clickteam Clickteam
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    Without seeing your MFA its hard to suggest the best way to design your app to counter this.
    My first thought is -- don't start the players movement till start of frame by then everything should be intialized

    If you want to upload your MFA file I am sure you will get a lot of advice on how to do what you want to do.

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