User Tag List

Results 1 to 9 of 9

Thread: R-Type Enemy Loop Example

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Sparckman's Avatar
    Join Date
    Feb 2011
    Location
    Planet of the Kangaroos
    Posts
    1,423
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    R-Type Enemy Loop Example

    Here is an example how to create an enemy loop, the attacks are divided in 3 groups.
    You can easily change the attack mode by changing a counter. Or just leave it automatic.






    enemy_loop.mfa

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    piscesdreams's Avatar
    Join Date
    Dec 2007
    Location
    United States
    Posts
    911
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Excellent.

  3. #3
    Forum Moderator

    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Perry's Avatar
    Join Date
    Dec 2013
    Location
    Watertown, WI
    Posts
    4,307
    Mentioned
    43 Post(s)
    Tagged
    0 Thread(s)
    nice

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Koji_Kabuto's Avatar
    Join Date
    Jul 2006
    Location
    Venezuela
    Posts
    2,851
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Waoo!!! God Job!

  5. #5
    Clicker Fusion 2.5 Developer

    Join Date
    Jul 2014
    Posts
    5
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    This is exactly what I need to start

  6. #6
    Clicker Fusion 2.5

    Join Date
    Sep 2015
    Posts
    12
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks for this Sparkman. This is just the type of game I am working on and wanted to learn how to do the R-Type style auto scrolling. I downloaded the example and got most things working, but I can't see in the example how you make the ship move along with the camera if you are not controlling it?
    Could you please tell me how that is done?

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

    Join Date
    Jul 2010
    Location
    Belgium
    Posts
    244
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Neat example! Is there a reason why you're using counters? I'd change the counters by values, but maybe I'm missing something here?

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Sparckman's Avatar
    Join Date
    Feb 2011
    Location
    Planet of the Kangaroos
    Posts
    1,423
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    No reason lol other than just make it very obvious what's happening in the background.
    But yes it you can use alterable variables instead.

  9. #9
    Clicker Fusion 2.5

    Join Date
    Sep 2015
    Posts
    12
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks for this Sparkman. This is just the type of game I am working on and wanted to learn how to do the R-Type style auto scrolling. I downloaded the example and got most things working, but I can't see in the example how you make the ship move along with the camera if you are not controlling it?
    Could you please tell me how that is done?

Similar Threads

  1. Zelda type enemy AI help
    By gamebuilder in forum The Games Factory 2 - Technical Support
    Replies: 9
    Last Post: 7th September 2013, 07:37 PM
  2. How to make one type of enemy faster than another type?
    By Bittergamer1886 in forum Multimedia Fusion 2 - Technical Support
    Replies: 22
    Last Post: 11th May 2012, 04:50 PM
  3. Fast loop multiple enemy engine?
    By Mdsx in forum Multimedia Fusion 2 - Technical Support
    Replies: 9
    Last Post: 22nd April 2010, 04:11 PM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •