Hmm good one... you got me there.
Im using a global var that u set with tge code. And once I run the event for that one then I clear the global var. So it only runs once.
It needs to work as regular cancel though that can happen multiple times or it will not really work as a workaround though :/ You can clean the global string, but you cant clean out the last error string from the object, when you start the app the first time that string will be empty if no error has occurer, but after the first time it gets an error it will not be empty again. I have contacted Anders, maybe he have an idea of he can fix the event again.
Perry and Outcast, i recommend that a new thread be opened for this topic... it is very interesting discussion, especially for me since i'm just now getting into using these same features. Others will want to see this!
Yep . Anders told me that I only needed 2 events for purchase and restore. Everything else was done with the errorcodes.. but... it might be a bug since I do have a messsage not coming up in my latest free version online. . Piccross adventure land free. I added showing the code ay the left bottom to test what it was returning. Since I don't have another way to test it .. unless there is a way?