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Thread: Build 281.4 - Prerelease -> Updated to 282.0

  1. #81
    Clicker Fusion 2.5 Developer
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    i'm sorry, i forgot myself for a while.

  2. #82
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Exclamation

    Yves I found untranslated sentence in the installer.

    Note: this won't affect the language used in the product.

    If that signify "Installer will be installing all language files even if you choose any language in the installer.", it will be translate to Japanese below:

    注意: この言語選択は使用している製品の言語とは関係ありません。


  3. #83
    Clickteam Clickteam

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    Thanks Actually that means that the language you select in the installer won't change the language previously selected in the product. This text is not important.

  4. #84
    Clicker

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    I see, so I suggest to modify the text (If you accept):

    注意: この言語選択は使用している製品の言語設定には影響しません。

  5. #85
    Clickteam Clickteam

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    OK thanks!

  6. #86
    Clickteam Clickteam

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    Quote Originally Posted by adeb View Post
    ok example is sent, i tested the same project in older fusion 281.2 working fine but not working in 6/7
    adeb I've fixed a bug when you create a new path movement (speed of the first node incorrectly set to 0), but existing movements work fine, as far as I can see. So if you could upload to the bug box an existing MFA where the path movement doesn't work that would be great (instead of the EXE you posted and that I can't use). Thanks!

  7. #87
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleUnicode Add-on

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    GameController Error

    Quote Originally Posted by Olivier View Post
    I've just installed the build 281.7 and tried to compile an iOS game. This is what I have noticed:
    - The Box2D library is included even if I don't use any physics movement. EDIT: I think that it was reported in the Bug Tracker.
    - Xcode throws an error in: CRunView.m > GameController/GameController.h file not found. EDIT: This didn't happen with the build 281.2.
    I've got the same error, and Xcode will not compile.

  8. #88
    Clickteam Clickteam
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    Thanks for confirming this problem. Both issues are in the Bug Tracker:
    http://bugbox.clickteam.com/issues/1859
    http://bugbox.clickteam.com/issues/1984

  9. #89
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    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Perry's Avatar
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    My custom fixes are not even in the latest updates for the Layer problems.. (Files are from Feb 2014, and the fix i got is from Jun 2014).
    But even putting the fix back in place manually, doesn't work anymore.. so something else is broke.
    Already reported it

  10. #90
    Clickteam Clickteam
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    Are you using the final iOS build mode, of one of the first two? If not final, ALL extensions are included by default - this is by design.

    It think the gamecontroller issue is because you aren't building for the correct iOS version, as it was only recently introduced. Try downloading the latest version of xcode and iOS 7 images to test with.

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