I found a bug on my android application concerning fast loops.
I use 20 (approximately) fast loops to create active objects in several configurations like this: illustration_1.jpg
On Windows i have no problem. But on Android i see a configuration which is not corresponding to one of my fast loops. It's like 2 fast loop are mixed or executed successively. Knowing that the number max of looping is 3.
I would like to know if this is could be due to the name of the fast loops ? : "objet_right", "objet_left","objet_mid" etc.
In fact my code is not optimized, I programmed my fast loop like this : illustration_2.jpg just for 1 fast loop and I got 20 in total.
Could it be due to the use of multiple "on loop" successively ?
Do you have any solution ?
Thanks for future answers
About hardware, i use a Sony Ericsson Arc S capable to run most of games.