User Tag List

Results 1 to 8 of 8

Thread: Graphics and Blender

  1. #1
    Clicker Fusion 2.5Android Export Module

    Join Date
    Mar 2014
    Posts
    14
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Question Graphics and Blender

    Can I make an animation in Blender and use it in Fusion 2.5?

    If so, how do I go about doing it?
    What are the file types I should have it as?


    Thanks,
    -baron159

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export Module

    Join Date
    Apr 2014
    Posts
    108
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    There are some special objects for handling basic 3D object operations but the Fusion engine itself is optimized for 2D applications. A common approach is to choose a forced camera perspective (isometric or side for instance) and pre-render all of your animation sequences into sprite sheets. A way to do this is to render your cycles to image sequences instead of video and either merge them into a sprite sheet, or load them into active object animation frames.

  3. #3
    Clicker Fusion 2.5Android Export Module

    Join Date
    Mar 2014
    Posts
    14
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    And this can be done in blender?

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export Module

    Join Date
    Apr 2014
    Posts
    108
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I am not super familiar with Blender, but all 3D packages have the capability to render the timeline/active camera into various formats, video, JPG, PNG, etc. There may be some pre-built plugin or setting for sprite sheet output but that is outside of my knowledge. If you render a range of frames it can auto-increment the filenames: animation1_001.png, animation1_002.png, etc. A PNG has a built in alpha-channel (for transparency) so I'd recommend it as a format.

  5. #5
    Clicker Multimedia Fusion 2XNA Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)

    Join Date
    Feb 2009
    Location
    Edmonton, Canada
    Posts
    100
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by baron159 View Post
    And this can be done in blender?
    Yes just make sure you have your render output set to an image format and that the background around the object is a solid color so you don't have trouble with transparency. Or if you can render with transparency; even better. I haven't used Blender for years so I don't know where which UI elements are.

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
    Join Date
    May 2011
    Location
    I.L.T.D.O.I.R (I.L.T.D.O.I.R's Location: The Dimension Of Infinite Recursion)
    Posts
    4,307
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Actually, you can render with transparency. You can actually render an image (make sure the output file type is set to PNG), and then export it. You can also export blender animations in the same way, which will export a sequence of images, which MMF2/2.5 can import as an animation. I forget the exact way you render an image with a transparent background, though. I do remember that it isn't easy to find, so, if you can't find it, just turn off anti-aliasing, and remove the solid-colored bacakground in MMF2/2.5 itself.

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    pit73's Avatar
    Join Date
    Jan 2012
    Location
    near montpellier
    Posts
    354
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi
    How to render alpha with transparent alpha in blender? > check this picture
    alpha_blender.jpg

    Then render with F12 and when you see the picture F3 to save
    It's works also for animation.

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
    Join Date
    May 2011
    Location
    I.L.T.D.O.I.R (I.L.T.D.O.I.R's Location: The Dimension Of Infinite Recursion)
    Posts
    4,307
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Ah, yes, that's where it was.

    It's still kinda hidden among the bazillion other settings that exist there, so it can be hard to find it when you don't know where it is, but you provided a reference image, making it quite easy to just look at said reference image and then change the setting in Blender with the knowledge of where the setting is.

Similar Threads

  1. Blender 3D importer (with OpenGL)
    By OneManArmyGames in forum Extension Development
    Replies: 5
    Last Post: 24th October 2011, 12:58 AM
  2. Blender ms3d exporter?
    By Grim in forum OpenGL
    Replies: 1
    Last Post: 21st April 2011, 08:51 PM
  3. Mesh 3D and Blender
    By DJ_Wild in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 7th April 2011, 01:33 PM
  4. Using Blender With MMF2?
    By GCBlender in forum Multimedia Fusion 2 - Technical Support
    Replies: 13
    Last Post: 18th June 2007, 08:23 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •