I have a small question regarding the physic plateform movement :
I have a square with this movement. All settings are by default. I have some floor tile with the size 74 X 74. I make a floor with 10 tiles. In the event editor I just have an event that says : if my square collide with decor (the floor), movement stops.
That works great but I have sometimes a small bugs : when I hit the "right or left" key to make my square move, sometimes it "jumps" in the air a little and go back to the floor. It's very quick.
If I set my floor to "plateform" instead of "obstacle" this happens all the time each floor tile. What is the source of this problem ? May be the fact that each 74 pixel I have a tile to make the floor ?
Thank you in advance ^^